Eh? No not really?
As far as development goes, there are 3 costs that can spiral if not kept in check. Class balancing, Voice acting and lore management.
Class balancing costs are arguably too well controlled, the team is small and has remained mostly the same size since ARR whilst keeping PvP it's own distinct thing also makes things much simpler to balance.
Voice acting and quality writing are more tied into the success and earnings of the game when FFXIV eventually hits the point where it starts declining, these will simply get cut back as needed.
On the other side of the coin, server costs are tied to active player counts, not the amount of content within the game.
More active players, more sub fees overall = the additional server costs are handily offset.
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Back on topic. Honestly, whilst I do wish that SE would invest more money back into the game, class design specifically I don't entirely begrudge what they do.
I see a lot of mentions of the likes of Babylon's Fall etc, but for every one of those, we got some unique, interesting and often great games as well. Triangle Strategy, Voice of Cards, Octopath spring straight to mind.
Sure they put out some prime chod as well, but they do deserve some credit for at least being willing to take risks. Compare that to EA some years ago or Activision more recently where they simply aren't willing to put out anything that isn't a long established IP.



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