As others have said as I will .

This game has been reworked so that healing has devolved into healing as few persons as possible , in dungeons , because most of the attacks are telegraphed and dodged once learned (easy) nobody takes random aoe damage from trash or boss attacks, none throw magic damaging debuffs around . non randomly go for the healer and stun lock them or silence them . no bosses trap/prison dps long enough to make an impact of the fight or reuire emergency healig or the mec kills them:

There's no emergency or intensity in dungeons , you can literally have all npcs just attack the tank and they dont do anything else bar a few cones or circle aoes that dps run out of so the healer just throws a few heals and damages the rest of the time.


The trial/ex its a learn the pattern system and you dodge what you can dodge , healers precast the ones you cant so that the damage hits the heath is replenished and you carry on spamming 1 damage attack

Its pitiful . As creative many ideas for a new healers are , what use would they be in the way the games battles have been changed from raids like coils into corridor dungeons and platform boss fights over the healers we already have??

Sage shows us they could have fixed SCH years ago but they sold the rework as an expansion feature instead.