Quote Originally Posted by RobynDaBank View Post
Yeah but then that will create two problems which were also present in at least 9.0 Torghast.

1. Imbalance among Jobs regarding the powers they get. I remember Shaman getting some insanely cool things like a permanent Bloodlust. Meanwhile Priest was... Awful. Boring besides the one power that let you stack damage taken into a buff, releasing all of that into a DoT cast. Of course that was also limited in a way by your health (maxed out at X10 your health? But you could get health increase powers to beef that up).

2. Further on that, levels and bosses being balanced around getting the most optimal powers. I remember being quite upset at some nerfs both my favourite specs' powers got (Discipline Priest and Arcane Mage).

It sounds fun on paper but it really depends on the powers in practice IMO.
True, but then again we're dealing with more competent devs in terms of testing and balancing. So, while your concerns are correct! I personally have every confidence they will break each job and each power-up equally xD
Joking aside. I'm really sure an implementation of this feature will go through much QA to ensure it doesn't at least get abused. If they're incapable of implementing this feature then maybe something similar to lost actions? I like the concept of deep dungeons but HoH felt just a reskinned PotD with nothing much to it aside from magicites and large rooms. Deep dungeons has the potential to introduce new different playstyles and I believe the devs should use this potential. If done right, it can be a testing ground to a much bigger changes in the gameplay