Quote Originally Posted by UkcsAlias View Post
A high failure rate, with higher materia generation is a system that can balance itself. With too much materia being generated, lower chances means more get consumed. And if not enough is generated, you can increase the chances. Early on after an expansion, materia might be lacking, but later on this becomes more common. Giving very poor rates however makes this take longer. You can balance this quite well since even though it involves randomness, from the overal perspective on the entire playerbase, you will know very well what the average consumption rate is going to be. And as long as you know you need more than what players can effectively apply, this system will preserve itself for a long time.

Its very effective on that part. But currently not ideal, simply because its a hassle for players to make use of the materia effectively. Clicking through an interface 500x doing the same over and over is simply not fun (and i think 500 is even a low estimate if you consider 10 pieces of gear). Quick synthesize is for that same reason a blessing for crafters. And i think melding needs a similar solution.
SE added bulk melding mid-ShB...