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  1. #1
    Player
    Azuri's Avatar
    Join Date
    Dec 2021
    Posts
    769
    Character
    Azuri Aeru
    World
    Phoenix
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by UkcsAlias View Post
    A high failure rate, with higher materia generation is a system that can balance itself. With too much materia being generated, lower chances means more get consumed. And if not enough is generated, you can increase the chances. Early on after an expansion, materia might be lacking, but later on this becomes more common. Giving very poor rates however makes this take longer. You can balance this quite well since even though it involves randomness, from the overal perspective on the entire playerbase, you will know very well what the average consumption rate is going to be. And as long as you know you need more than what players can effectively apply, this system will preserve itself for a long time.

    Its very effective on that part. But currently not ideal, simply because its a hassle for players to make use of the materia effectively. Clicking through an interface 500x doing the same over and over is simply not fun (and i think 500 is even a low estimate if you consider 10 pieces of gear). Quick synthesize is for that same reason a blessing for crafters. And i think melding needs a similar solution.
    SE added bulk melding mid-ShB...
    (1)

  2. #2
    Player
    Voidedge_Ragna's Avatar
    Join Date
    Jun 2016
    Location
    Gridania
    Posts
    444
    Character
    Edge Void
    World
    Ragnarok
    Main Class
    Warrior Lv 90
    I get the idea that its annoying to bust a lot of materia but the bigger picture is unless its the .0 patch you have 6-8 months to get materia for the next set. If you run your daily expert or you do hunt trains you will overflow so much materia that you wont need any more. If you run low, just overmeld a single 10 on each item the extra 2/3 9s are not gonna be a deal breaker in 99% of situations or do you use 5 different jobs to raid and all need 5/5 melds in full crafted.

    6.0 + 6.1 is same crafted gear and so will be 2 and 3 etc. you also likely use some tome or raid gear which cant be over melded, so this is really only a problem for players who play a lot of jobs or want to day 1 savage on the first patch cycle with new materia.

    This also works for crafting and gathering btw, do your weekly custom deliveries and stack up the materia once you bought all the items you wanted.

    Once the upgrade items for 590 Tome gears are added to Hunt points, players will swamp out materia on the market because its by product of Hunt trains and this will effect the prices all the way up to 5.5. Hunt Trains are the easiest way of continues upgrading for tome gear after all.
    (0)

  3. #3
    Player
    Shadygrove's Avatar
    Join Date
    Mar 2011
    Posts
    1,432
    Character
    Alya Mizar
    World
    Sargatanas
    Main Class
    Marauder Lv 72
    As long as its necroed ...

    I like blowing materia up. I think its fun! I have no expensive hobbies anyway and little else to do with my gil.
    (0)

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