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Thread: 6.1 Dark Knight

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  1. #1
    Player
    LoadedVirus's Avatar
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    Feb 2022
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    Character
    Kaiya Loinnir
    World
    Ravana
    Main Class
    Gunbreaker Lv 99

    6.1 Dark Knight

    Here's what I would do (or would love to see happen)

    The Blackest Night: Duration 7s -> 8s
    Blood Weapon: 5 Stacks Duration 30s
    Bloodspiller: Cure Potency 300
    Quietus: Cure Potency 300 (acts like Abyssal Drain)
    Salted Earth: Aura that follows the Dark Knight (might be difficult to work for a patch)
    Living Dead: Remove healing requirement
    Abyssal Drain: Removed (do we really need this?)
    (0)

  2. 03-15-2022 10:33 PM

  3. #3
    Player
    Xrison's Avatar
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    Dec 2021
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    61
    Character
    Xrison Wyvernscale
    World
    Famfrit
    Main Class
    Dark Knight Lv 84
    Quote Originally Posted by LoadedVirus View Post
    Here's what I would do (or would love to see happen)

    The Blackest Night: Duration 7s -> 8s
    Blood Weapon: 5 Stacks Duration 30s
    Bloodspiller: Cure Potency 300
    Quietus: Cure Potency 300 (acts like Abyssal Drain)
    Salted Earth: Aura that follows the Dark Knight (might be difficult to work for a patch)
    Living Dead: Remove healing requirement
    Abyssal Drain: Removed (do we really need this?)
    I would love for Salted Earth to also decrease the damage output of any mobs that are standing in it by 10%. Similar to a secondary Reprisal (which used to be a DRK only ability anyways)
    (1)

  4. #4
    Player
    LoadedVirus's Avatar
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    Feb 2022
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    Character
    Kaiya Loinnir
    World
    Ravana
    Main Class
    Gunbreaker Lv 99
    Sounds cool but I think it risks adding one more Defensive cooldown over the other tanks (they didn't like us for having TBN for the longest time) however adding a slow like arms length might work because that doesn't work on bosses.
    (0)

  5. #5
    Player
    Xrison's Avatar
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    Dec 2021
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    Character
    Xrison Wyvernscale
    World
    Famfrit
    Main Class
    Dark Knight Lv 84
    Quote Originally Posted by LoadedVirus View Post
    Sounds cool but I think it risks adding one more Defensive cooldown over the other tanks (they didn't like us for having TBN for the longest time) however adding a slow like arms length might work because that doesn't work on bosses.
    Eh, GNB has significantly more defensive cooldowns. I think DRK could stand to have 1 more.
    (1)

  6. #6
    Player
    LoadedVirus's Avatar
    Join Date
    Feb 2022
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    57
    Character
    Kaiya Loinnir
    World
    Ravana
    Main Class
    Gunbreaker Lv 99
    We have the same amount ... well more if you count Oblation (I wouldn't fault you if you didn't). Are they better than GNB, god no but the DRK have the same amount and I think that is what the devs will look at.
    (0)

  7. #7
    Player
    baklava151's Avatar
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    Aug 2021
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    278
    Character
    L'tanan Tyanu
    World
    Malboro
    Main Class
    Warrior Lv 82
    Quote Originally Posted by LoadedVirus View Post
    Abyssal Drain: Removed (do we really need this?)
    DRK has already got the worst self-sustain during trash pulls, we don't need to kneecap it any further
    (2)

  8. #8
    Player
    LoadedVirus's Avatar
    Join Date
    Feb 2022
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    Character
    Kaiya Loinnir
    World
    Ravana
    Main Class
    Gunbreaker Lv 99
    That's what the 300 heal potency to quietus is for.
    (0)

  9. #9
    Player
    baklava151's Avatar
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    Aug 2021
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    278
    Character
    L'tanan Tyanu
    World
    Malboro
    Main Class
    Warrior Lv 82
    Quote Originally Posted by LoadedVirus View Post
    That's what the 300 heal potency to quietus is for.
    I'd prefer switching AD to a GCD with MP cost rather than deleting it and attaching heals to Quietus, it would make MP management a little more interesting at least.
    (0)

  10. #10
    Player
    Xrison's Avatar
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    Dec 2021
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    61
    Character
    Xrison Wyvernscale
    World
    Famfrit
    Main Class
    Dark Knight Lv 84
    Quote Originally Posted by baklava151 View Post
    I'd prefer switching AD to a GCD with MP cost rather than deleting it and attaching heals to Quietus, it would make MP management a little more interesting at least.
    Then they better increase the MP recovery of Syphon Strike to 1000mp like PLD.
    (4)

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