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Last edited by Mugear_bahamut; 03-16-2022 at 03:21 PM.
Dancer isn't mostly melee though, it's almost the same rangeish as the other physical range compared to ninja who is 60/40 with 60 stuff that's melee required vs 40 what can be used at range (but you shouldn't if you have the option since auto attack damage) . I'd also personally not want to lose the blue mage we have now for a watered down version since I find the current blue mage fun.
PUP and bst could also work as non limited jobs too while still having the "pet" aspect like reaper
Just because ninja has some skills with range doesn't mean they should be categorized as ranged.....They are still very much a melee job.
Square can't even figure out how to handle SMN, so I don't know why people keep asking for other pet based jobs like BST and PUP. At best they will be limited jobs like BLU.
What is even the point of trying to "balance" the roles when they're just going to add new jobs later and unbalance them again?
DNC isn’t really melee outside of its AOE combo and procs, and Fan Dance II. Otherwise, it’s 100% physical ranged. Now that Flourish doesn’t allow individual procs for Rising Windmill and Bloodshower, you don’t even dip into melee range for them during Flourish windows like you did in the past against single targets. “Scouting” isn’t an accurate term for the job either; it doesn’t even use Scouting gear, but Aiming gear. The label is non-sensical, in my opinion.
Tanks don’t have a main tank/off tank dynamic. Despite the developers wanting that dichotomy, it was dropped when they realized people locked out other jobs in certain comps. All tanks can main tank just like all can off tank; there aren’t any that are inherently better or gain anything extra from being a main tank versus an off-tank, or vice-versa, unlike in previous expansions. In HW, DRK preferred to main tank since it got Low Blow and Reprisal procs off of parrying attacks, and it lost that damage if it was in an off tank position. But that isn’t the case anymore since those skills were completely revamped and the parrying-proc aspect was removed from the job.
Even the “pure” and “barrier” healer terminology is extremely loose, considering AST can still AOE shield while in Neutral Sect, and both shield healers have a plethora of non-shield healing they use far more often than their barriers. If anything, “shield” healers rely more on mitigation versus shielding, opting for things like Sacred Soil and Kerachole/Holos instead of Succor or Eukrasian Prognosis. I use my oGCD mitigation way more than any of my GCD shields.
Sage | Astrologian | Dancer
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You do realize Ninja has an entire melee combo that necessitate it be in melee range far longer than Dancer, yes? In fact, it's mostly known for Trick Attack, which has 3 yalms. As do Mug, Bhavacakra and Fleeting Raiju. Basically, every ability outside of Mudra are melee. Changing it to a physical range literally doesn't make any sense.
"Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
"The silence is your answer."
Did you even play the job before? o_o
The only thing that requires DNC to be slightly closer to the target are the Steps, and even at that, they have a huge range. Going much further than that would probably put you out of range from the AoE heals, which would be an extra annoyance for healers having to single target heal you during unavoidable damage.
The easiest way to achieve balance, assuming that's the ultimate goal, would be to add a Scouting melee job.
10 melee. 4 tanks, 2 maiming, 2 striking, 2 scouting.
10 ranged. 4 healers, 3 physical ranged, 3 casting.
Moving Ninja to ranged doesn't make much sense, because it's not a ranged job.
Last edited by Jandor; 03-15-2022 at 09:56 PM.
I see, thank you for clarifying.The easiest way to achieve balance, assuming that's the ultimate goal, would be to add a Scouting melee job.
10 melee. 4 tanks, 2 maiming, 2 striking, 2 scouting.
10 ranged. 4 healers, 3 physical ranged, 3 casting.
Moving Ninja to ranged doesn't make much sense, because it's not a ranged job.
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