It's a 24 man raid so why are players being sent with just 3 players in party and synced
It's a 24 man raid so why are players being sent with just 3 players in party and synced
I understand your frustration. Sadly, those are the only players queueing in that particular amount of time. If it's even possible, it will take hours. Not one or two, but literally 4-10 hours to gather 24 players to do this singular run. However, you can notice that players in fewer parties deal a lot more damage than they individually do in a larger party. That's because of the echo system they implemented in those instances, which scales the strength of players (In terms of HP, healing, and DPS) based on the number of players that are active there. The fewer they're. The stronger they're.
I have already suggested the idea of moving Delubrum Reginae, Dalriada, and even Castrum to the duty finder when 6.0 hits to help players doing them, and hope that the devs will find a way to help in that regard.
If you want more than 3 players, just put up a Party Finder.
The issue is that they set a maximum queue time, at which point it starts regardless of how many (or few) people have joined.
I think perhaps it needs a balance between the two modes: set a minimum number (say eight people) and then instead of automatically starting the instance after ten minutes, start it when both conditions are met.
The discount echo you get from being undersized in bozja should have solved this but from all I've heard it didnt.
At the least it would be nice if they somehow allowed people to queue in from outside of the instance. Even while the place was active, that was the worst part of running Castrum and Dal. Want to run? Great! Now sit in a Bozja instance mindlessly grinding stuff (or just alt-tabbed out in base camp) waiting for the stupid things to pop and praying that you didn't just miss it.
Delubrum was a little better as you could actually queue for it but you still had to sit in Gangos doing nothing while you waited.
The scaling is not nearly good enough to serve as a replacement for having more than just a few players; I was in a small instance a while ago where the first boss took almost twenty minutes to kill, and then we all left afterward because there was absolutely no way we would be spending hours on one run through this instance just for an older relic step. Echo buffs need to seriously be improved for this particular instance.I understand your frustration. Sadly, those are the only players queueing in that particular amount of time. If it's even possible, it will take hours. Not one or two, but literally 4-10 hours to gather 24 players to do this singular run. However, you can notice that players in fewer parties deal a lot more damage than they individually do in a larger party. That's because of the echo system they implemented in those instances, which scales the strength of players (In terms of HP, healing, and DPS) based on the number of players that are active there. The fewer they're. The stronger they're.
I have already suggested the idea of moving Delubrum Reginae, Dalriada, and even Castrum to the duty finder when 6.0 hits to help players doing them, and hope that the devs will find a way to help in that regard.
- Make a PF. You stand a better chance to get a clear at reasonable time spent.
- Use essence . And maybe some lost actions if you're feeling extra. Without them, the current echo bonus isn't enough to carry you (or at least make you spend a loooooong time) and I don't think they want to kill the relevance of those available tools.
I just wish I don't need to wait for 10m just to get an undersized run starting. A run with 2-8 players who's willing to pull off their weight is way faster than with 23 unprepared players. Currently we have no way to control whether we'll get the extra randoms or not.
Also fun fact: stack with Mikoto if you're running very small sized run in first boss' line up stack. She forfeits her share of damage taken so you'll still take reduced damageThis really helps if you want to try solo run!
Last edited by Rein_eon_Osborne; 03-13-2022 at 02:06 PM.
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