Page 1 of 2 1 2 LastLast
Results 1 to 10 of 19
  1. #1
    Player
    Vishas's Avatar
    Join Date
    Feb 2022
    Posts
    20
    Character
    Zaya Malaguld
    World
    Adamantoise
    Main Class
    Machinist Lv 96

    Stop sending players in Delunrum Reginae with just 3 in party and synced

    It's a 24 man raid so why are players being sent with just 3 players in party and synced
    (5)

  2. #2
    Player
    Kranel_San's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    975
    Character
    Krann Starwarden
    World
    Zodiark
    Main Class
    Reaper Lv 100
    I understand your frustration. Sadly, those are the only players queueing in that particular amount of time. If it's even possible, it will take hours. Not one or two, but literally 4-10 hours to gather 24 players to do this singular run. However, you can notice that players in fewer parties deal a lot more damage than they individually do in a larger party. That's because of the echo system they implemented in those instances, which scales the strength of players (In terms of HP, healing, and DPS) based on the number of players that are active there. The fewer they're. The stronger they're.
    I have already suggested the idea of moving Delubrum Reginae, Dalriada, and even Castrum to the duty finder when 6.0 hits to help players doing them, and hope that the devs will find a way to help in that regard.
    (3)

  3. #3
    Player
    Hasrat's Avatar
    Join Date
    May 2016
    Posts
    3,288
    Character
    Hashmael Lightswain
    World
    Zalera
    Main Class
    Black Mage Lv 90
    If you want more than 3 players, just put up a Party Finder.
    (4)

  4. #4
    Player
    Iscah's Avatar
    Join Date
    Nov 2017
    Posts
    14,026
    Character
    Aurelie Moonsong
    World
    Bismarck
    Main Class
    Summoner Lv 90
    The issue is that they set a maximum queue time, at which point it starts regardless of how many (or few) people have joined.

    I think perhaps it needs a balance between the two modes: set a minimum number (say eight people) and then instead of automatically starting the instance after ten minutes, start it when both conditions are met.
    (2)

  5. #5
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    2,978
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    The discount echo you get from being undersized in bozja should have solved this but from all I've heard it didnt.
    (4)

  6. #6
    Player
    StriderShinryu's Avatar
    Join Date
    Sep 2015
    Location
    Coeurl
    Posts
    1,298
    Character
    Alexalea Snowsong
    World
    Coeurl
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Kranel_San View Post
    I have already suggested the idea of moving Delubrum Reginae, Dalriada, and even Castrum to the duty finder when 6.0 hits to help players doing them, and hope that the devs will find a way to help in that regard.
    At the least it would be nice if they somehow allowed people to queue in from outside of the instance. Even while the place was active, that was the worst part of running Castrum and Dal. Want to run? Great! Now sit in a Bozja instance mindlessly grinding stuff (or just alt-tabbed out in base camp) waiting for the stupid things to pop and praying that you didn't just miss it.

    Delubrum was a little better as you could actually queue for it but you still had to sit in Gangos doing nothing while you waited.
    (2)

  7. #7
    Player
    MellowMink's Avatar
    Join Date
    Sep 2021
    Location
    Limsa Lominsa
    Posts
    640
    Character
    Mello Minkus
    World
    Faerie
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Kranel_San View Post
    I understand your frustration. Sadly, those are the only players queueing in that particular amount of time. If it's even possible, it will take hours. Not one or two, but literally 4-10 hours to gather 24 players to do this singular run. However, you can notice that players in fewer parties deal a lot more damage than they individually do in a larger party. That's because of the echo system they implemented in those instances, which scales the strength of players (In terms of HP, healing, and DPS) based on the number of players that are active there. The fewer they're. The stronger they're.
    I have already suggested the idea of moving Delubrum Reginae, Dalriada, and even Castrum to the duty finder when 6.0 hits to help players doing them, and hope that the devs will find a way to help in that regard.
    The scaling is not nearly good enough to serve as a replacement for having more than just a few players; I was in a small instance a while ago where the first boss took almost twenty minutes to kill, and then we all left afterward because there was absolutely no way we would be spending hours on one run through this instance just for an older relic step. Echo buffs need to seriously be improved for this particular instance.
    (5)

  8. #8
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,765
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    • Make a PF. You stand a better chance to get a clear at reasonable time spent.
    • Use essence . And maybe some lost actions if you're feeling extra. Without them, the current echo bonus isn't enough to carry you (or at least make you spend a loooooong time) and I don't think they want to kill the relevance of those available tools.

    I just wish I don't need to wait for 10m just to get an undersized run starting. A run with 2-8 players who's willing to pull off their weight is way faster than with 23 unprepared players. Currently we have no way to control whether we'll get the extra randoms or not.

    Also fun fact: stack with Mikoto if you're running very small sized run in first boss' line up stack. She forfeits her share of damage taken so you'll still take reduced damage This really helps if you want to try solo run!
    (2)
    Last edited by Rein_eon_Osborne; 03-13-2022 at 02:06 PM.

  9. #9
    Player
    Mika_Zahard's Avatar
    Join Date
    Nov 2017
    Location
    Ul'dah
    Posts
    485
    Character
    Mika Zahard
    World
    Balmung
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Vishas View Post
    It's a 24 man raid so why are players being sent with just 3 players in party and synced
    Because noone else is queing that way.

    They're using discord/PF groups.
    (0)

  10. #10
    Player
    MellowMink's Avatar
    Join Date
    Sep 2021
    Location
    Limsa Lominsa
    Posts
    640
    Character
    Mello Minkus
    World
    Faerie
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Mika_Zahard View Post
    Because noone else is queing that way.

    They're using discord/PF groups.
    The game shouldn’t bother starting if there are only three people at all so long as the echo buffs are nowhere near sufficient.
    (10)

Page 1 of 2 1 2 LastLast