


yea sorry my bad rofl, i think i now remember Yoshi talking about seperating clients so that PC version will not be effected by the limitation of the PS3 version.... just can't remember the source right now haha.How would there? the PS2s limits were because of the client, not the server (the PS2 RAM was a big one, limited Inventory, Auto-translatr dic, zone limits etc.).
SE should of learned there lesson this time and develope the PS3 version in a way that optimizes the code and allows for greater limits.
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