Quote Originally Posted by Fear View Post
How would there? the PS2s limits were because of the client, not the server (the PS2 RAM was a big one, limited Inventory, Auto-translatr dic, zone limits etc.).

SE should of learned there lesson this time and develope the PS3 version in a way that optimizes the code and allows for greater limits.
yea sorry my bad rofl, i think i now remember Yoshi talking about seperating clients so that PC version will not be effected by the limitation of the PS3 version.... just can't remember the source right now haha.