




The ps4 version came much later in the games life. The game was not made for consoles first.
Most of the games limitations are literally because of the PS3. They have been able to work around and upgrade things thanks to the PS4 and hopefully the same will apply with the PS5 when PS4 support is dropped, but to say the game was not made for consoles first is silly given the fact that consoles are the reason the game has so many limitations lol.
The PS4 was outdated hardware when it was new. Most low end gaming PC's run circles around the PS4.


That statement shows a lack of understanding of technical specifications and differences between consoles and PCs. Even if that WERE the case though here you go, a comparison of the RECOMMENDED (not required) specs of the game versus the PS4's (original) system specs:
Processor:
Recommended: i7 >2.66GHZ - (GFLOPS Ranges, but the lowest performance CPU that matches what is recommended is 70 GFLOPS)
PS4: AMD Chip 102 GFLOPS
Memory:
Recommended: 4GB
PS4: 8GB
Video:
Recommended: GTX 460 - 768mb - 907.2 GFLOPS
PS4: Proprietary AMD - 1.84 TFLOPS
GLFOPS/TFLOPS are a neat talking point for mathematical measurements, but in the grand scheme of things they are meaningless in actual application and is the one thing you shouldn't care about when purchasing PC hardware. If you wanna look at statistics that actually matter, the PS4 AMD CPU only had a clock speed of 1.66GHz. Even the PS4 pro only went up to 2.14 which was still slower than your average low end gaming CPU. Yes they had 8GB of GDDR5 memory, but honestly that statistic is misleading since the OS for the PS4 automatically took 3.5GB's of that shared memory for the OS leaving developers with only 4.5GB's. When the PS4 launched its specs were incredibly underwhelming.That statement shows a lack of understanding of technical specifications and differences between consoles and PCs. Even if that WERE the case though here you go, a comparison of the RECOMMENDED (not required) specs of the game versus the PS4's (original) system specs:
Processor:
Recommended: i7 >2.66GHZ - (GFLOPS Ranges, but the lowest performance CPU that matches what is recommended is 70 GFLOPS)
PS4: AMD Chip 102 GFLOPS
Memory:
Recommended: 4GB
PS4: 8GB
Video:
Recommended: GTX 460 - 768mb - 907.2 GFLOPS
PS4: Proprietary AMD - 1.84 TFLOPS
That said, if you wanna make comparisons you should be doing it with the PS3 and not the PS4 given that ARR was built with the PS3 in mind. Most of the games limitations are a direct result of the PS3 hardware limitations.


Console has nothing to do with integrating mods. If there was a process to integrate third party mods, that would include Squenix:
1. Ensuring the mod does not change the technical requirements (Given the fact that the low end PC players are the ones that are really "holding back" the game, not PS4)
2. Ensuring the mod does not conflict with any in-game systems (Both current and future)
3. Ensuring the mod does not allow for an unfair advantage compared to other players
4. Ensuring the mod does not contain things that change the ESRB/PEGI rating of the game
5. Ensuring the mod itself does not have any major bugs
6. Ensuring the mod doesn't conflict with any other mod
7. Figure out ownership/IP of the mod
These checks need to happen with every update of every mod every time either the mod or the game makes changes.
The reason why they aren't going to integrate mods into the game is that in order to "do it right", it would be more work than making the changes themselves. It adds way too many variables to a huge game that already has way too many variables.




Elder Scrolls Online I know supports mod use but doesn’t take ownership of them in that they don’t take any responsibility for ensuring mods work or are updated at all. People mod all kinds of things like map mods that show you were even hidden things might be. Also people tend to mod in things that tell you when to dodge a mechanic or even a dps parser. Lots of small quality of life mods there.
I wouldn’t mind if FFXIV had a similar system though they may avoid the DPS parser approval.
Does ESO provide the ability to use mods on a console? I would find that more of an argument than for the PC.Elder Scrolls Online I know supports mod use but doesn’t take ownership of them in that they don’t take any responsibility for ensuring mods work or are updated at all. People mod all kinds of things like map mods that show you were even hidden things might be. Also people tend to mod in things that tell you when to dodge a mechanic or even a dps parser. Lots of small quality of life mods there.
I wouldn’t mind if FFXIV had a similar system though they may avoid the DPS parser approval.
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