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  1. #3
    Player
    _machina_'s Avatar
    Join Date
    Mar 2022
    Location
    Perth
    Posts
    5
    Character
    Mils Appleseed
    World
    Kujata
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Sebazy View Post
    If a Native client was a serious consideration it would have happened by now.

    On the bright side the wine wrapper route is at least a lot more viable on M1 compared to the state the game was in on older Intel Macs that were lacking discrete GPUs.

    A truly native client to allow the game to run on iOS would be an interesting proposition but I just can't see it happening. It'd need considerable investment and manpower, both things that go against trends we've seen in FFXIV's development. Not to mention there's the App Store cut to contend with as well.

    That is true that it would've been a serious consideration by now HAD Apple stays with Intel.
    But the announcement of the move away from Intel only happened less than 2 years ago and back then, nobody knows what Silicon could do.
    The first M1 was meh in running FFXIV. But now we have Pro, Max and Ultra which is very capable.

    Also in the past 1.5 years, they've been fully concentrated on Endwalker.

    I was just hoping that if they're looking for new players/platform or more possibility of current players to play on the run/go. I believe if they do consider mobile gaming platform, building the Native version for macOS on its Metal API would almost as easily as switching a switch to go to other iOS, iPadOS or tvOS.

    As technology progresses, and if they're in for the long run like they said in their Live Letter, then perhaps they could consider the native macOS client as a stepping stone to ARM based platforms
    (1)
    Last edited by _machina_; 03-10-2022 at 10:45 AM.

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