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  1. #1
    Player
    SenorPatty's Avatar
    Join Date
    May 2016
    Location
    Cosmic Black Hole of a Hot Pocket
    Posts
    3,054
    Character
    Vice Shark
    World
    Coeurl
    Main Class
    Samurai Lv 100

    At the very least, white scrips' maximum should be bumped by another 1-2k

    When turning in custom deliveries, even if you start from 0, if you turn in max collectability and it happens to be bonus, you're doing 2 trips so as to not waste loss of extra scrips.

    I'm not asking for the world here or being greedy or whatever. It's just good logic to at least match a weekly turn in of one custom delivery npc.

    Unless this is some technical issue here that they've previously stated and I just don't remember and/or haven't heard about, this really shouldn't be an issue at all.

    EDIT: I forgot to list the locations where the double trips are annoying, from most annoying to least:

    -Rhalgr's reach - M'Naago

    - Ishgard - Ell Tou

    -Eulmore

    -Tamamizu

    Everybody else is within incredibly short distance of a scrip exchange npc but the PRIME annoyance remains: double trips that could be spared if we were allocated more space to hold white scrips. If you feel like I'm exaggerating or just plain wrong, explain it to me like I'm a dumb 5 year old why that is.
    (11)
    Last edited by SenorPatty; 03-09-2022 at 11:49 AM.
    Quote Originally Posted by Rein_eon_Osborne View Post
    Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.

  2. #2
    Player
    hagare's Avatar
    Join Date
    Oct 2014
    Posts
    2,042
    Character
    Cesan Duff
    World
    Tonberry
    Main Class
    Dragoon Lv 90
    yes please. xD
    I've been buying the 80 scrip gear so I don't cap
    (0)

  3. #3
    Player
    Ravor's Avatar
    Join Date
    Apr 2021
    Location
    Grindania
    Posts
    180
    Character
    Ravor Elliard
    World
    Atomos
    Main Class
    Black Mage Lv 100
    Or simply reduce the reward by 50% while also reduce the cost of all item from scrip vendor by 50%, this way, we can do 2 custom deliveries without having to spent the scrip rewarded from the first npc weekly..... it is an easy quality of life improvement
    (3)

  4. #4
    Player
    SenorPatty's Avatar
    Join Date
    May 2016
    Location
    Cosmic Black Hole of a Hot Pocket
    Posts
    3,054
    Character
    Vice Shark
    World
    Coeurl
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Ravor View Post
    Or simply reduce the reward by 50% while also reduce the cost of all item from scrip vendor by 50%, this way, we can do 2 custom deliveries without having to spent the scrip rewarded from the first npc weekly..... it is an easy quality of life improvement
    This the part where a SE dev should be telling another "write that down, write that down".
    (2)
    Quote Originally Posted by Rein_eon_Osborne View Post
    Healing DRK is literally... the same since ShB. The reason why people think it's a meme to heal nowadays because DRK receives very little to no buff to their sustainability vs 3 other tanks getting something useful. If you're capable of healing DRK back in ShB (or any tanks), then you'll heal EW DRK just fine.

  5. #5
    Player
    hagare's Avatar
    Join Date
    Oct 2014
    Posts
    2,042
    Character
    Cesan Duff
    World
    Tonberry
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Ravor View Post
    Or simply reduce the reward by 50% while also reduce the cost of all item from scrip vendor by 50%, this way, we can do 2 custom deliveries without having to spent the scrip rewarded from the first npc weekly..... it is an easy quality of life improvement
    either way works really.
    (3)

  6. #6
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,449
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Yes, please. I mitigate it by dumping scrips before I do the first turn-in and between the first and second turn-ins but it would still be nice if we could dump scrips before we start and that's all we needed.
    (0)

  7. #7
    Player
    hagare's Avatar
    Join Date
    Oct 2014
    Posts
    2,042
    Character
    Cesan Duff
    World
    Tonberry
    Main Class
    Dragoon Lv 90
    tbh, I'd rather they let us convert 1k scrip to a token that can be converted back later.
    But I feel like they won't ever let us do that xD
    (0)

  8. #8
    Player
    Momo_Kozuki's Avatar
    Join Date
    Apr 2021
    Posts
    488
    Character
    Momo Kozuki
    World
    Tonberry
    Main Class
    White Mage Lv 100
    Quote Originally Posted by hagare View Post
    tbh, I'd rather they let us convert 1k scrip to a token that can be converted back later.
    But I feel like they won't ever let us do that xD

    They won't. The point of the cap is to encourage spending cuz players don't want excessive currency being wasted. If they let players to amass currency, it means they will have to deal with currency inflation later.
    (0)

  9. #9
    Player
    Momo_Kozuki's Avatar
    Join Date
    Apr 2021
    Posts
    488
    Character
    Momo Kozuki
    World
    Tonberry
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Ravor View Post
    Or simply reduce the reward by 50% while also reduce the cost of all item from scrip vendor by 50%, this way, we can do 2 custom deliveries without having to spent the scrip rewarded from the first npc weekly..... it is an easy quality of life improvement

    It is basically just x2 the cap with extra steps. Half the rewards, half the costs sound like much more work than just x2 the cap. If they half the cap to 1000 too, then we return to the original problem.


    I think it would be better if SE implement a temporary overflow that allows you to go over the cap, but the excessive amount will get cut if you let them stay unspend during daily rest.


    For example, you turn everything and get 3,000/2000 scrips. If you don't spend the excessive 1,000 scripts, the next daily reset will crop away the excessive, setting it back to 2000/2000. This way, you can just go over the cap without worrying about making round trips.
    (0)

  10. #10
    Player
    hagare's Avatar
    Join Date
    Oct 2014
    Posts
    2,042
    Character
    Cesan Duff
    World
    Tonberry
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Momo_Kozuki View Post
    They won't. The point of the cap is to encourage spending cuz players don't want excessive currency being wasted. If they let players to amass currency, it means they will have to deal with currency inflation later.
    yeah I know. But a man can dream.
    And it stops being a dream the moment it comes true
    (0)