2.0 trusts are needed, I'll give them that, but it feels like they totally abandoned the squadron system which kinda sucks because it is pretty much a similar system and any issues with squadron could just be fixed instead of making more work.
2.0 trusts are needed, I'll give them that, but it feels like they totally abandoned the squadron system which kinda sucks because it is pretty much a similar system and any issues with squadron could just be fixed instead of making more work.
I think they are doing some adjustments with squadrons, but I think there's some things lost in translation from the recent live letter. All I remember is that they're not completely abandoning them, just reworking them to eventually be trust compatible or something like that idk.
Squadron requires investment (grind seals to rank up, training your squadron, doing missions to level them up so that they can run dungeons with you), while Trust is on-the-fly that requires zero investment
Expanding Squadron beyond lv60 is okay, as it gives players more choice to level up or decorate their little team. However, it should not be the reason why Trust in SB is not necessary. Not everyone invests in squadron.
Some of the most recent info we have:
Personally really hope the interesting, and rewarding, aspect of empowering squadrons is not lost if they do combine the two systems together (which could be a nice win for trusts, then). If not then yeah I definitely would like to see updates for squadrons, with my personal note being I think they could be focused on a GC angle to all tasks. Like supply chains, war table, outpost building/acquisition, stronghold attacks, hamlet defense, etc. Building up the garrison being a potential concept as well. As the trust goes into story content with you then squadrons by lore would be going into those contents after the fact, and so those contents could have different layouts and such. May also have fun with some Shadow of Mordor (LotR) / Dynasty Warrior like vibes.Here is the same interview with a revised/formal version on dengekionline. The words used in this formal version are much clear. So please check it out. https://dengekionline.com/articles/119882/
The following section is where the squadrons are mentioned: ――メインIDのフェイス対応に関連して、冒険者小隊の扱いがどうなっていくかもお聞かせください。
Here's a quick translation (sorry for poor English):
"Just like I mentioned in the PLL before, the AI of the Squadrons is totally different from the AI of the Trusts. Lets say that we want to update the Squadrons, then we will have to update the MSQ and ID/Dungeons at the same time (to make them also being able to run smoothly by the Squadrons AI)."
"Furthermore, I think that if we want to further develop the Squadrons system, its better for us to make them have the same (AI) system as the Trusts. Some people might be really looking forward (for the Squadrons updates), but the Squadrons updates will be paused until then (after they have the same AI system as the Trust). (For this reason,) We might give out compensation."
"If we continue to update the Squadrons system (without updating its AI), it will be vastly different (in an inferior way) from the Trusts system. When the players are getting used to the (advanced) Trusts system and Story Support features, it would be very stressful (to make the Squadrons as good as them). In order to make the Squadrons and Trust system together (e.g. use the same AI), and by considering the cost of AI development, I think it would be better to spend our resources (to make Trusts system's AI run) on the MSQ and ID/Dungeons first."
Does seem like for a while though squadrons will be a slumbering content, as it has been for quite some time. Perhaps also they're using this time to make squadrons interesting / revamped? Which then the AI modifications are certainly a reason, but also because content has to be made and that in and of itself takes time.
I liked the reward of investing in the squadrons though, a max offense squadron with the right jobs was very O_O... "Worth it". Meanwhile trusts start as neat characters with lore vibes, but wet noodles, and end as wet noodles lol (plus I hope they greatly diminish or remove the scaling element, as I feel it encourages sloppy play since the better you do the worse they will do to ensure a certain amount of time is taken to complete content). Also Chocobo, still has accuracy boosting option last I checked which is hilariously outdated stat xD (would love to see a FFT like system applied, I think that could be a fun long term thing for chocobos).
Last edited by Shougun; 03-07-2022 at 02:07 PM.
I liked that Squadron NPCs deal more damage than Trust NPCs and can even use AoE, and I liked that Trust NPCs can avoid mechanics and act on their own.
The strengths and flaws of Squadron and Trust are not the same and combined, they could achieve something better than the two.
I'm not having high expectations, but I'll see what SE will do.
There has to be drawbacks. Squadrons AI were dumb for the same reason trusts don't do aoe's and do less damage in general. They still want dungeon runs to be more efficient for actual player groups. Trusts and squadrons are an option, but they don't want them to be better than a full group of players.I liked that Squadron NPCs deal more damage than Trust NPCs and can even use AoE, and I liked that Trust NPCs can avoid mechanics and act on their own.
The strengths and flaws of Squadron and Trust are not the same and combined, they could achieve something better than the two.
I'm not having high expectations, but I'll see what SE will do.
Last edited by Ransu; 03-09-2022 at 06:14 AM.
Whatever they do with Squadrons I hope that they either keep the Special Missions or add another source off getting these weekly buff allotment scrolls. They are very helpful in addition to the FC buffs.
Squadrons were probably always just a prototype for Trusts. It's not at all surprising to see them get sidelined now that the real, and mostly better system is in place.
I think at this point Squadrons should just be removed from the game. Inasmuch as grinding for seals unnecessarily hinders progressing your squadron, progressing your squadron unnecessarily hinders ranking up in your GC.
I wouldn't be opposed to the squadron characters still being available in the new trust system, but the squadron system itself is just parasitic and unfun at this point.
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