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  1. #1
    Player
    TheMightyMollusk's Avatar
    Join Date
    May 2018
    Posts
    7,447
    Character
    Iyami Galvayra
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    I hear a lot of guys have this problem, it's nothing to be ashamed of.
    (5)

  2. #2
    Player
    SieyaM's Avatar
    Join Date
    Nov 2017
    Posts
    1,195
    Character
    Sieya Mizuno
    World
    Gilgamesh
    Main Class
    Arcanist Lv 100
    This seems to be related to the common complaints of homogenization of classes that people have been having since StB. maybe even sooner. There definitely seems to be a standardization of jobs and that does erase a measure of job identity, as well as making play styles very similar for all of them. That seems to be the sacrifice the dev team wants to make for having the jobs all be balanced.
    (4)

  3. #3
    Player
    Equitable_Remedy's Avatar
    Join Date
    Oct 2020
    Posts
    917
    Character
    Eristede Kell
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    Quote Originally Posted by baklava151 View Post
    and a lot of your performance starts depending on others using their buffs at the right time rather than necessarily on how well you're doing personally.
    Quote Originally Posted by baklava151 View Post
    Basically trying to see what other people's thoughts are on this topic, whether they think it's a good change, bad change, etc...
    Yes, we call this "teamwork."

    As a NIN main, I love the one-minute burst windows (some bigger, some smaller) of NIN in a two-minute burst window world. I hope that that one-to-two resonance remain in future iterations of the game.
    (0)

  4. #4
    Player
    baklava151's Avatar
    Join Date
    Aug 2021
    Posts
    278
    Character
    L'tanan Tyanu
    World
    Malboro
    Main Class
    Warrior Lv 82
    Quote Originally Posted by Equitable_Remedy View Post
    Yes, we call this "teamwork."

    As a NIN main, I love the one-minute burst windows (some bigger, some smaller) of NIN in a two-minute burst window world. I hope that that one-to-two resonance remain in future iterations of the game.
    Yeah but it doesn't feel as good when it's all so standardized and the devs basically hand it to you rather than you working with your group to make it happen.
    (2)

  5. #5
    Player
    Stepjam's Avatar
    Join Date
    Jul 2019
    Posts
    1,203
    Character
    Gabriel Morgan
    World
    Adamantoise
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by baklava151 View Post
    Yeah but it doesn't feel as good when it's all so standardized and the devs basically hand it to you rather than you working with your group to make it happen.
    If I recall correctly, most classes already were on 1 or 2 minute cycles in general anyway, so they'd naturally line up before Endwalker as well, just not always as cleanly. Now it's just universally 2 minutes to make it cleaner. I don't believe you were ever encouraged to hold your buffs previously even if everyone didn't line up. So not much has really changed aside from a few classes having cooldowns that didn't fit to 1 or 2 minutes being adjusted to be less awkward.
    (3)

  6. #6
    Player
    HyoMinPark's Avatar
    Join Date
    Feb 2016
    Location
    Lavender Beds, Ward 13, Plot 41
    Posts
    7,339
    Character
    Hyomin Park
    World
    Cactuar
    Main Class
    Sage Lv 100
    Quote Originally Posted by Stepjam View Post
    If I recall correctly, most classes already were on 1 or 2 minute cycles in general anyway, so they'd naturally line up before Endwalker as well, just not always as cleanly. Now it's just universally 2 minutes to make it cleaner. I don't believe you were ever encouraged to hold your buffs previously even if everyone didn't line up. So not much has really changed aside from a few classes having cooldowns that didn't fit to 1 or 2 minutes being adjusted to be less awkward.
    Holding buffs honestly depends on the type of encounter and kill time, if you approach this from an optimization standpoint. For groups that like to optimize, they would (and still do) delay/hold buffs depending on things like add phases or boss kill time. But this is a group decision, and not an individual opting to hold for better alignment, usually.

    Currently, groups that care to optimize will hold 2-minutes in P3S until after the add phase. In P4S’s door boss, there are 0-3-5 buff alignments for groups that have a 6-minute or 6-minute and some change kill time, since the 6-minute window will be clipped and you don’t gain the full benefit of it. Or missed entirely if you are killing right at 6-minutes or a few seconds after. My group does both of the above.

    (I personally really like the 0-3-5 in P4S door boss, since it takes the burst window out of first Pinax, and ensures everyone is actually hit with buffs like Tech Finish and Brotherhood. While the latter can be easily rectified with movement coordination, my group personally greeds less during first Pinax when they aren’t trying to squeeze everything into a 2-minute window for damage. The add phase of P3S does not count on The Website That Shall Not Be Named, so holding buffs until after benefits the group in terms of logged damage.)

    Quote Originally Posted by baklava151 View Post
    Yeah but it doesn't feel as good when it's all so standardized and the devs basically hand it to you rather than you working with your group to make it happen.
    There were some buffs last expansion that could have used the “standardization”. For example, WHM’s Presence of Mind was 150s until this expansion, so it would only line up with the opener in most encounters, since buff windows were in 60-second, 120-second, and 180-second windows before EW. Weird buffs like that benefit from cooldown timer adjustments, since there’s very little reason to have 1 150-second buff in a sea of others that line up with 1-, 2-, and 3-minute markers.

    BRD’s burst window was also every 80s. So it was a bit awkward for them to align with major buff windows as well. It was rare to ever not clip Army’s Paeon at 10s remaining and do 90s windows unless the encounter called for it (e.g., an add phase or something like that). You’d end up losing usages of major cooldowns like Raging Strikes and Barrage.


    Buff alignment isn’t difficult in principle, but this playerbase is not the best in terms of execution. It’s extremely common for buff alignments to be sloppy in non-optimized settings, or with players who do not care to optimize. There is still an element of group cooperation when it comes to aligning these windows. Even with the standardization.
    (1)
    Last edited by HyoMinPark; 03-10-2022 at 04:17 AM.
    Sage | Astrologian | Dancer

    마지막 날 널 찾아가면
    마지막 밤 기억하길

    Hyomin Park#0055

  7. #7
    Player
    ZedxKayn's Avatar
    Join Date
    Aug 2019
    Location
    Gridania
    Posts
    719
    Character
    Capybara Friend
    World
    Excalibur
    Main Class
    Blue Mage Lv 70
    I appreciate trick still being on a 1 minute CD, it gives me one thing to take into consideration when I do melee combos. 2 minutes is a bit long to be honest, especially since this tier, as someone in the reddit thread pointed out, the most hectic mechanics happen during burst windows.
    In my opinion, no mechanics and the "filler" part of the rotation happening at the same time is boring.
    (0)
    im baby

  8. #8
    Player
    technole's Avatar
    Join Date
    Jun 2014
    Location
    Gridania
    Posts
    1,973
    Character
    Thea Sitori
    World
    Gilgamesh
    Main Class
    Scholar Lv 72
    Quote Originally Posted by Stepjam View Post
    If I recall correctly, most classes already were on 1 or 2 minute cycles in general anyway, so they'd naturally line up before Endwalker as well, just not always as cleanly. Now it's just universally 2 minutes to make it cleaner. I don't believe you were ever encouraged to hold your buffs previously even if everyone didn't line up. So not much has really changed aside from a few classes having cooldowns that didn't fit to 1 or 2 minutes being adjusted to be less awkward.
    I look at it as a nice quality of life change. Like scholar got better cause of 120s, previously you'd have DRG litany up for every other chain when it was 180s, and now every chain window can be ham on critical hit contribution. It's just better overall damage but also increases likely hood of party success with the buffs together.
    (0)

  9. #9
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,927
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    I can see it as a problem from the perspective of homogenization, because it's not good if everything is made less fun and diverse to play just to make the "optimization" players happy that everything fits into their raid buffs. I don't know how I feel about whether things are less fun or not yet.

    But maybe it's a good sign that I don't know yet, because if it was that much less fun it would be immediately obvious.
    (0)
    Last edited by Jeeqbit; 03-10-2022 at 12:58 AM.

  10. #10
    Player
    ApolloGenX's Avatar
    Join Date
    Aug 2013
    Posts
    1,396
    Character
    Galen Amaranthe
    World
    Leviathan
    Main Class
    Gladiator Lv 90
    Saw the title came here for the comments- I was not disappointed.
    (0)

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