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  1. #1
    Player
    SyphinAes's Avatar
    Join Date
    Mar 2022
    Posts
    15
    Character
    Syphin Aes
    World
    Adamantoise
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by HyperiusUltima View Post
    FASTro opener would like a word with you. Along with DRG, NIN, GNB, and DRK(very high APM opener) to note the worst offenders.
    Even if you double weave the the entire first minute (which no one does), that's three actions every 2.5 seconds, or 72 APM. That falls between "casual" and "experienced" for SC2.

    Fix your keybinds or buy a gamepad like the Tartarus, which is what I did because I'm getting old.
    (1)

  2. #2
    Player
    ZedxKayn's Avatar
    Join Date
    Aug 2019
    Location
    Gridania
    Posts
    719
    Character
    Capybara Friend
    World
    Excalibur
    Main Class
    Blue Mage Lv 70
    Quote Originally Posted by SyphinAes View Post
    Even if you double weave the the entire first minute (which no one does), that's three actions every 2.5 seconds
    More than that, for every instance of play, you can add 2, in switching from the boss to a dps, then back to the boss, 3 times. AST's APM isn't consistently high, like many jobs in the game, it's low outside of burst windows and gets higher during bursts. Unlike what Ransu claimed, AST's opener isn't "extremely low" APM.
    (1)
    im baby

  3. #3
    Player
    SyphinAes's Avatar
    Join Date
    Mar 2022
    Posts
    15
    Character
    Syphin Aes
    World
    Adamantoise
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by ZedxKayn View Post
    More than that, for every instance of play, you can add 2, in switching from the boss to a dps, then back to the boss, 3 times. AST's APM isn't consistently high, like many jobs in the game, it's low outside of burst windows and gets higher during bursts. Unlike what Ransu claimed, AST's opener isn't "extremely low" APM.
    Ok, so you get to add 4 whole actions the first 30 seconds, then 2 actions each 30 seconds after that, for a total of 6 additional actions for the first minute. 78 APM. wow such big, very busy.

    Except it isn't, and that burst window doesn't even last a full minute.

    Fix your keybinds. If you are doing acrobatics to play, you have badly setup keybinds. If you're old and decrepit like me, get an assistive device such as a Tartarus or a MMO mouse.
    (1)

  4. #4
    Player
    HyperiusUltima's Avatar
    Join Date
    Jan 2015
    Posts
    1,407
    Character
    Eileen White
    World
    Brynhildr
    Main Class
    Conjurer Lv 100
    Quote Originally Posted by ASkellington View Post
    I like AST being high APM though.

    That said I have a 12 button mouse.

    While I wouldn't mind some reduced actions, part of AST's "identity" is its high APM.
    I agree. But one of my friends who plays AST has recently been running into pain with her wrist due to how the job is always active with oGCDs plus throwing out cards. That identity can be maintained through the oGCDs, but it needs to be structured better systematically so that we don’t stay on that treadmill too long. The 15s Divination window is a perfect example of this: Fitting your Minor Arcana, Star, Self-Buff, Cards, and damage all under one buff is difficult to manage with how AST is set up currently - it’s a little TOO busy.
    (4)

  5. #5
    Player
    Nethereal's Avatar
    Join Date
    Feb 2015
    Posts
    842
    Character
    Deviously Enchanted
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    Tbh while I'm empathic on the issue I feel like this is what can be considered the skill ceiling.

    You don't have to give yourself carpel tunnel to clear content, you just aren't going to get a 99%

    It really does come down to player choice on how much they want to commit to the ability of the class.
    You used to be able to be very anal and micro manage the shit out of fairy on SCH, nobody did it though.
    You can even micromanage Kardia on SGE, nobody does though.

    I remember back when trick attack was some 10 seconds and the question was what abilities/skills are you going to hit, not what abilities are you going to miss.
    Not so much since Endwalkers dropped but AST at its core without cards was just a knock off whm and you could clear content just fine being a knock off whm.
    Ask our resident 0% forum AST.
    (7)

    Quote Originally Posted by Someone
    Just because other players play the game. Does not mean you got to be mindful, or care
    Quote Originally Posted by Someone 2
    The problem ISN'T healers rotation is busted or boring...

  6. #6
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Nethereal View Post
    Tbh while I'm empathic on the issue I feel like this is what can be considered the skill ceiling.

    You don't have to give yourself carpel tunnel to clear content, you just aren't going to get a 99%

    .
    Should a game designer really leave the "optimal" way to play a class in a state that causes physical damage?
    (4)
    WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?

  7. #7
    Player
    Nethereal's Avatar
    Join Date
    Feb 2015
    Posts
    842
    Character
    Deviously Enchanted
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Krotoan View Post
    Should a game designer really leave the "optimal" way to play a class in a state that causes physical damage?
    My answer to that question is 'No but I don't believe that completely fits the situation being described.
    (1)

    Quote Originally Posted by Someone
    Just because other players play the game. Does not mean you got to be mindful, or care
    Quote Originally Posted by Someone 2
    The problem ISN'T healers rotation is busted or boring...

  8. #8
    Player
    Krotoan's Avatar
    Join Date
    May 2013
    Posts
    3,591
    Character
    Krotoan Argaviel
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Nethereal View Post
    My answer to that question is 'No but I don't believe that completely fits the situation being described.
    As someone who has to limit their gameplay due to potential injury... I'm going to say it's a reality. I am probably not a great meter since I spend around 70% of my waking time on computers for work AND entertainment.. but it is likely a reality that decreasing the necessary AMOUNT of repetitive movements would likely be a net positive for the reduction of repetitive stress injury.
    (5)
    WHERE IS THIS KETTLE EVERYONE KEEPS INTRODUCING ME TO?

  9. #9
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Krotoan View Post
    Should a game designer really leave the "optimal" way to play a class in a state that causes physical damage?
    If your keybinds are causing physical damage then your keybinds should probably be re-evaluated and you should probably have a doctor look at your hand. There's not a single opener in this game that is insanely demanding in terms of APM. If you wanna talk about finger breaking, try playing starcraft at even a medium skill level. This game can be played on a controller relatively easily, and even easier on a keyboard with the average APM being lower than 50. I have a bad habit of mashing my keybinds between GCD's which cranks my APM waaaay high, but in reality I could cut that in half if I wanted to and still maintain the same timing of my opener.
    (2)

  10. #10
    Player
    hagare's Avatar
    Join Date
    Oct 2014
    Posts
    2,042
    Character
    Cesan Duff
    World
    Tonberry
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Nethereal View Post
    You don't have to give yourself carpel tunnel to clear content, you just aren't going to get a 99%
    let's not hurt people from playing a game xD
    (0)

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