Quote Originally Posted by homicidaltendancies View Post
1: All primals should drop totems 100 percent of the time.
Might happen more in the future, Garuda's already doing it.

Quote Originally Posted by homicidaltendancies View Post
2: Take away all Garuda weaps obtained from exploiting -OR- Make the garuda weaps you can obtain now noticeably better than the old ones
Not gonna happen. Sour grapes, buddy.

Quote Originally Posted by homicidaltendancies View Post
3: Put a lock/system up for the market to hinder RMTs/undercutters. Not being able to log off for one night with farmed items on the market is rediculous.
Also not gonna happen.

Quote Originally Posted by homicidaltendancies View Post
4: Put in-game GMs at coerthas and other botting/mining spots. Coerthas is just plain rediculous, i've filed countless reports with names of botters etc, nothing is ever done. I get the same auto-message as well. That is poor/terrible service SE.
Botting/gil selling isn't what's bringing XIV down. It's probably low on their priority list, but something they're keeping an eye on for when 2.0 hits. Still, doubtful they'll have GMs just idle around there, come on.

Quote Originally Posted by homicidaltendancies View Post
5: Create a loot system. This should have been done as soon as any endgame content came out. Again, poor service.
Really should happen.

Quote Originally Posted by homicidaltendancies View Post
6: Find a middle ground for droprates on endgame content such as AV/CC. The droprates are so abysmally low there its maddening. One option is make it 4 runs every 6 hours and raise the droprate on darklight gear by 15 percent. So you could technically run it 16 times every day, with a ~1/4 chance per chest for DL. Then make DL gear meldable or convertible with god materia from it. Extended content right there. Or could be traded in for massive amounts of seals for new AF weapons gc item. More than enough much better options than the one we're putting up with now.
I don't think raising the timer on a run is the answer, really- but some sense of progression in any way oft helps sugar the pill.

Quote Originally Posted by homicidaltendancies View Post
7: Have continuous player poll's on CURRENT game issues/ideas. If we're just being fed crap until 2.0 to keep us happy/subscribed, then make a poll to get the majority's opinion on an issue, then DO IT. Many players feel like they are being ignored, problems overlooked. Because they are. Again, terrible service.
Already happening. The thing is, there's time between when the devs get all of the responses, and when we notice that they did something about it. It'll take time to analyze what players said, think about what they can do about it with their strategy going forward, and then implement it. You're not getting weekly polls.

Quote Originally Posted by homicidaltendancies View Post
8: Make leves worthwhile again. I have a pretty much constant stack of 99 leves. Make them give some kind of reward system/more gil/rare loot/ something. This was a huge aspect of the game, even models of leve cards were sold, highly promoted, and its basically a dead system. Please revise it.
Dead in what way? They've never been better for DoH/DoL jobs, and sure the gil rewards were nerfed hard since launch, but you can still get various items- I look forward to the La Noscean Toast I can get from leves while solo-levelling my 40 jobs for when nobody's around in the LS (or I'm being anti-social, shh).

Quote Originally Posted by homicidaltendancies View Post
9: Penalize parties for stacking jobs. I join new player linkshells fairly often to help out new players, and a lot of them raise a job to 50, love it, then are devastated when they can't get into a party for endgame content/primals. Another big aspect of this game was that casuals could play it as well as hardcore players. Not seeing that at all. (With garuda as well.)
First of all, penalizing for stacking jobs is stupid because it stifles any sense of creativity. I don't even know what you would consider stacking: is 3 of a job too much? I play in an LS that has three people who love Dragoon and bring it all the time. Would never tell them to bring something else because we'd be penalized for it. Second, any 'new player linkshells' that already have entrenched "you must only play this" rules is something of a lost cause, unless you're talking about those same new players going out and joining PUGs, which is silly because you have a linkshell of people who are new and want to play what they want so group up and do it already.