Quote Originally Posted by Marxam View Post
IMO a better PLD has these things:

-Atonement changed to a trait and put to 3 stacks and applies MP/DMG to the next 3 weaponskills used.
-Clemency MP increased but instant cast or, ogcd but utilizing oath gauge with MP with slightly longer recast.
None of these are better, if anything they are significantly worse, Atonement change removes any and all optimisation from PLDs rotation, preventing it from trying to keep the rotation under raid buffs.
Clemency is fine as it is, it doesn't need to be a frequently used skill, usually the only problem with Clemency is the players using it erroneously. Slapping extra cost onto Clemency for QoL is unnecessary.

Quote Originally Posted by Marxam View Post
-Hallowed buff applied at the start of the animation and not the end.
While it can be an issue, it typically comes down to player error rather than a skill error, as invulns shouldn't be an "oh shit" button, since by that point things are probably not gonna end well. Invulns are more effective as planned cooldowns.

Quote Originally Posted by Marxam View Post
The fate stay night swords I can take or leave it. Not a fan of the aesthetic but at least its thematically relevant unlike another sword tank job.
Yeah that's very much an each to their own, not every aesthetic is gonna be pleasing to everyone.