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  1. #1
    Player
    Aurora_Sylphy's Avatar
    Join Date
    Feb 2022
    Location
    Gridania
    Posts
    19
    Character
    Aurora Sylphy
    World
    Zurvan
    Main Class
    Sage Lv 90
    Nope. I'll murder you if you touch my Clemency . Jokes aside, Clemency is one the things I love about Paladin. I barely have to use it, but the amount of runs its saved where its just me and a DPS soloing the boss cause the other Healer and DPS croaked, and the remaining one does not have a raise. Clemency is like my 'break here in case of fire' button. I should never have to need to use, and if I do, something has gone terribly wrong and bad, but I would rather have it just in case I needed to use it. In addition, you are playing a tank. You DPS to help the party, and you try and maximize that DPS in-between doing your role (using your cooldowns, not stepping in red, etc).

    The difference between Warrior and Paladin is that the Warrior has to think more about their skill. It lasts 8 seconds, and is on a 25s cooldown. Now 4 GDCS of pure damage to proc the healing is 1600 pot healing, sure. Let's take their 1-2-3-1 combo in that time. That is (200+280+400+200, plus a heal of 250 pot, for a total damage of 1100, and a heal of 1850 pot on the warrior, and 1600 on the target affected by it. And while the heal may be much larger, for a tank 90% a lot of that potency would be wasted overhealing.

    Now to match that heal a little bit, let's look at a Paladin using Clemency and their 1-2-3 combo. Heals them for 500 pot, their target for 1000 pot, and damage done of (200, 300, 420) if we are using 1-2-3 combo, or if we have a stack of sword oath up due to completing the combo, at 1, 2 or 3 stacks those GDCs will be replaced with their sword oath use (so 1 stack: 420, 200, 300, total 900 pot dmg, 1000MP back; 2 stacks: 420, 420, 200, 1040 pot dmg, 1000 MP; 3 stacks: 420, 420, 420, 1260 total pot dmg, 1500 MP).

    To sum up, using Clemency on a DPS for an on demand 1000 pot heal, 500 pot self heal, and dealing anywhere from 900 pot dmg to 1260 pot damage, and getting back 500-1500MP, not including passive regen. Warrior on the other hand heals themselves for 1850 pot, their target for 1600, and deals damage of 1100 pot. We are not counting other abilities but only things that are on the GDC and do not have cooldowns.

    Warrior always deals more damage then the worst case for a Paladin, and heals more. However, they are stuck in a loop of needed to wait 17 secs (not counting the 8 secs of healing while the buff is up). That means they cannot use it on demand, and need to wait a further 7 GDCs on average between skills to be able to use it again (in half that time a Paladin would have more then enough made back the MP they spent on Clemency). So I think it's a fair compromise really, and everything in the game is balanced for all classes so the raw damage number is kind of pointless (as in max damage on one class being higher then the other, and not playing miserably and outputting well bellow the damage your class is supposed to do)
    (8)
    Last edited by Aurora_Sylphy; 03-08-2022 at 11:33 AM.