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  1. #251
    Player
    24spencer's Avatar
    Join Date
    Apr 2018
    Location
    lima lo limearita
    Posts
    71
    Character
    Djar Trovasch
    World
    Behemoth
    Main Class
    Gladiator Lv 100
    We had a good balance of healer DPS kits in Stormblood. SCH and WHM had a nuke, an instant dot and a casted dot. The two dots had different durations so this created a more interesting dynamic where you were making sure you could keep both your dots running.

    For WHM, if memory serves, the casted dot was 24s and the instant was 18s, so you were actually doing things other than nuke spamming for 30s solid. The casted dot and old 2.5s cast times also meant you didn't have literally infinite weave windows and you actually had to think meaningfully about movement.

    We didn't need 1-2-3 combos for fun healer DPS and we weren't neutered to 1 nuke with an instant dot every 30s. Astro was fine, because their card management was significantly more involved and requires augmenting cards, storing them for later, or redrawing them.

    Anyway, all of this is gone, and the people the change was catered to didn't even care, because they were never going to DPS as a healer. All the healers are now a shell of their former selves and the other jobs are just hoping they get to survive till 8.0 before it's their turn.

    What a waste.
    (6)

  2. #252
    Player deadman1204's Avatar
    Join Date
    Feb 2019
    Posts
    285
    Character
    Fransisco Acutus
    World
    Ultros
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Padudu View Post
    Goodness no. That'd be awful especially when lots of people feel like their entire toolkit has no need to be utilized currently
    This literally describes all healer jobs
    (1)

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