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  1. #19
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,847
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by LeonKeyh View Post
    I hate the idea of single button combos.

    BUT what I think could be done and would be fairly helpful to kill (some) button bloat on jobs would be an AoE stance.
    Or, just let skills that appear to cleave... cleave. If I were to pick any few random skills from our ST GCD combo actions -- Storm's Eye, Aeolian Edge, Syphon Strike, Chaos Thrust, etc. -- probably one at most would appear not to cleave nearby enemies on the way to its focus target.

    At present, AoE itself is very poorly utilized in this game, especially since Shadowbringers. Our AoE skills replace, rather than complement, all else. That is wasteful.

    Rather than distinct AoE combos, give us a reason to use things like those AoEs even in ST combat. Perhaps even give back physical dps a reason to have a generic resource gauge (MP now) and have those skills instead function as nukes and utility (a "full AoE" that chains from prior, smaller-scale damage being just one such form of that utility, alongside reach, range, armor break, etc.).

    Imagine Doom Spike, for instance, being able to set-distance dash-cleave, at decreasing damage to each further enemy struck (as to tunable as not be too costly for the occasional escape through the boss even while still having significant AoE value).
    Imagine Sonic Thrust being a sort of nuke skill charged by previous among DRG's faster/flurry-esque hits, or Coerthan Tempest actually having something to do with its 'spirit dragon' animations.

    Those would then offer something of value in any setting atop being far more fun in general. Suddenly we far more meaningful GCD options, greater kit depth, and no waste. Yes, that doesn't make room for throwing in more fire-and-forget CDs or shallow AoE | ST oGCD spender choices, but is that even a negative?
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    Last edited by Shurrikhan; 03-16-2022 at 08:40 AM.