Results -9 to 0 of 254

Threaded View

  1. #11
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,830
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by ForteNightshade View Post
    To be fair, the leveling experience being so abysmal has more to do with them refusing to readjust when jobs learn their abilities. Bard, for example, wouldn't even benefit from any consolidation as it (like all the prange) have a barren hotbar suite. And yet, the leveling experience borders on healer levels gameplay with the sheer amount of Straight Shot spam you do. Bard doesn't even get it's main song until 52. Frankly, I'd been fine doing without new abilities entirely if it meant cleaning up the existing jobs come 7.0. Or at the very least, simply sticking to animation upgrades like the aforementioned Dragoon example.
    Heavy Shot*. It was too much to ask, prior to Burst Shot, for more than a 20% chance to get to hit another button more often than twice per 45 seconds, after all.

    I jest, and I see what you mean and agree on the whole. However, that wouldn't be such a concern if they hadn't already axed so damn many 1-60 abilities. A ton of what made lower-level Monk interesting, for instance, (and provided a much more nuanced form of positional freedom), for instance, were Fracture and ToD, while optimizing tank damage around stances --say, via Sword Oath, which was originally given 10 levels earlier than Shield Oath-- made for considerably more interesting tank leveling (even if the effect was much diminished in 8-man content).

    Quote Originally Posted by Ransu View Post
    Enochian being built in made sense.

    Blood of the dragon was pointless..
    Agreed. They were, unless all went wrong, once per instance buttons. They were 100% bloat. Likewise, Kenki generation from Third Eye, though reducing the maximum oGCD potency we can bank for burst, makes far more sense, as we can then leverage Third Eye towards any Kenki spender (and its typical potency gain was more than doubled). (And Merciful Eyes seemed little more than a natural per-3s HP tick.)

    Meanwhile, I can disagree on Monk stances as a concept, and indeed would prefer interesting stances over the likes of Enlightenment, Anatman, Form Shift requiring a separate key, but I can see why they were removed: we'd had 3 iterations by them of them being next to worthless except as a bloated means of access to Riddle of Wind (back when that was a GL generator and allowed for, imo, a more meaningful Tornado Kick mechanic than the late-ShB free oGCD or EW Blitz versions).

    :: I'd offer that if you had opportunities to use Shoulder Tackle as a gap-closer but had already burned it on burst, that's on you and most certainly cost you more potency in uptime than you gained in damage multiplicity, but that's a mere nitpick.
    (1)
    Last edited by Shurrikhan; 03-15-2022 at 01:47 PM.