Results 1 to 10 of 254

Hybrid View

  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by ASkellington View Post
    Gnashing Fang's combo would like a word with you.
    Does its word explain why one would conflate wholly different contexts?

    Seriously, you'd find more relevance towards existing (real) jobs' PvE kits in a design decision from Blue Mage as evidence than in XIV's PvP. PvP has been a thing unto itself since Stormblood.

    "There may be an odd quirk of coding by which it's actually harder to copy-over a past design for stacked actions for specific combos without also doing the extra work of removing the existing, separate actions" would actually be a more reasonable warning against consolidation than "It was included as a small part of PvP's sweeping changes towards simplification, so anything that uses it would doubtless face the same lack of options as PvE."

    The latter treats a tool as having inherent motive and context; it doesn't. Combo consolidation would do for PvE only exactly what the precise buttonflows of having consolidated combos would do for PvE. It does not necessitate it's being a non-option. It does not necessitate sweeping changes towards simplification.

    ________________________

    As for Gnashing Fang itself, I'd agree that we should regain the option to separate it, even if I can understand why SE didn't much feel it made sense for one job's equivalent of Goring Blade/Storm's Eye to take up three times as many unique keys as the others'.

    A small note, though: Gnashing Fang has never been a combo as codified by the game any more than, say, Forked/Fleeting. It's only ever been a series of skills that provide 10s buffs which unlock others in that series. As such, one could already just key-swipe across them (WT->JS->GF) to queue the next among whichever of the trio was possible rather than ever needing to track one's step in that series or hit a particular button per that step.
    (2)
    Last edited by Shurrikhan; 03-14-2022 at 03:09 PM.

  2. #2
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    985
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Does its word explain why one would conflate wholly different contexts?

    Seriously, you'd find more relevance towards existing (real) jobs' PvE kits in a design decision from Blue Mage as evidence than in XIV's PvP. PvP has been a thing unto itself since Stormblood.

    "There may be an odd quirk of coding by which it's actually harder to copy-over a past design for stacked actions for specific combos without also doing the extra work of removing the existing, separate actions" would actually be more reasonable than "It was included as a small part of PvP's sweeping changes towards simplification, so anything that uses it would doubtless face the same lack of options as PvE."
    Was more debating your stance that it would be an option with proof from GNB's recent change in EW with Gnashing Fang's combo. It wasn't an option for players then and I don't see why SE would change it's stance here.

    As I've said, condensing a combo is more likely to also come with more buttons to replace it to cut down on button bloat than be an option for players who have actual needs for them to be condense for QoL or ease of access.

    And even if they did decide for it to be an option now, that doesn't mean they won't change their stance later to address new skills being added by forcing it on everyone else.

    Its a lose-lose situation.
    (2)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by ASkellington View Post
    As I've said, condensing a combo is more likely to also come with more buttons to replace it to cut down on button bloat than be an option for players who have actual needs for them to be condense for QoL or ease of access.
    But what evidence is there for that?

    For the time being, they seem perfectly happy to have some jobs with up to 7 keys more than others. Apart from opportunities for sales points via shiny (and I do mean shiny) new job trailer abilities (regardless of their actual gameplay quality), they've been in no rush to fill bar space or even patch gaping holes in job depth left by past action-pruning.
    (2)

  4. #4
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    985
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Shurrikhan View Post
    But what evidence is there for that?

    For the time being, they seem perfectly happy to have some jobs with up to 7 keys more than others. Apart from opportunities for sales points via shiny (and I do mean shiny) new job trailer abilities (regardless of their actual gameplay quality), they've been in no rush to fill bar space or even patch gaping holes in job depth left by past action-pruning.
    I have 0 evidence to support that consolidation = more skills other than "well the players are going to expect new skills come X cap level lets see where we can squeeze more buttons" /shrug

    But again, I still do not see this being an option. All or nothing seems to be SE's MO for a lot of things. In this it should be an option. People like PvP's condensed skills for PvE's combo's better.

    I personally hate it. It isn't easier or harder I just don't like it and would rather not have it. Will I quit the game over it? No. I still have GNB being played and I adjusted even if my muscle memory still rebels after all this time. Do I like it? No. Do I want it back? Yes. Am I getting it back? Evidence says no, "that's rough buddy".

    Is it still unfair to deny other WoLs a change that would aid them in an area they cannot help? Yes, which is why, as I've said I'm not going to die upon this hill. I have other things to be rooting for.
    I'd adapt to the change regardless.

    Will I hate SE for not making it an option like they should and forcing it on me? Well I hate every Role Play quest I have to go through so far so this won't be any different.

    So my stance will remain: if it isn't an option I don't want it. And I still don't see it being an option.
    (1)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  5. #5
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by ASkellington View Post
    if it isn't an option I don't want it. And I still don't see it being an option.
    I agree with you on the first, but because this isn't going to happen without player push regardless (as it'd unfavorably lay bare a great deal of the dev's feigned "depth" on combo-heavy jobs), I see no reason why that player push would be incapable of pushing for "We want this option" over "We want this change."
    (1)

  6. #6
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    985
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Shurrikhan View Post
    I agree with you on the first, but because this isn't going to happen without player push regardless (as it'd unfavorably lay bare a great deal of the dev's feigned "depth" on combo-heavy jobs), I see no reason why that player push would be incapable of pushing for "We want this option" over "We want this change."
    It has less to do with lack of faith in the players to ask for an option and more to do with lack of faith in the devs for making it an option.
    (1)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  7. #7
    Player
    hagare's Avatar
    Join Date
    Oct 2014
    Posts
    2,042
    Character
    Cesan Duff
    World
    Tonberry
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by ASkellington View Post
    I have 0 evidence to support that consolidation = more skills other than "well the players are going to expect new skills come X cap level lets see where we can squeeze more buttons" /shrug
    that doesn't really mean it'll only happen because of consolidation.
    In fact, it would support the need for consolidation even more.
    Because it means that new skills are expected to be added.
    Because those added buttons can take the spot of the consolidated buttons.
    (1)

  8. #8
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by hagare View Post
    that doesn't really mean it'll only happen because of consolidation.
    In fact, it would support the need for consolidation even more.
    Because it means that new skills are expected to be added.
    Because those added buttons can take the spot of the consolidated buttons.
    But, do we expect more skills to be added, let alone the kind that'd deserve their own buttons if we were already partly targeting of button efficiency in giving the option for consolidating inflexible combos?

    Apart from at most a single goodie per job, Shadowbringers and Endwalker did little more than recycle old buttons, trimming some bloat (Invigorate, etc.) and some vital capacities in favor of generic extensions of old skills or low-depth 'options' like AoE | ST shared variants of shared resource/CD skills.
    (0)

  9. #9
    Player
    hagare's Avatar
    Join Date
    Oct 2014
    Posts
    2,042
    Character
    Cesan Duff
    World
    Tonberry
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Shurrikhan View Post
    But, do we expect more skills to be added, let alone the kind that'd deserve their own buttons if we were already partly targeting of button efficiency in giving the option for consolidating inflexible combos?

    Apart from at most a single goodie per job, Shadowbringers and Endwalker did little more than recycle old buttons, trimming some bloat (Invigorate, etc.) and some vital capacities in favor of generic extensions of old skills or low-depth 'options' like AoE | ST shared variants of shared resource/CD skills.
    what I'm expecting will happen.
    more passives.
    more changing skills like egress + regress, reaping etc etc.
    either way, consolidation WILL happen after a time. If not out of convenience, out of necessity. Or the cooler term, streamlining.
    Hell, story characters like Thancred and Hien already has it when we play them.
    (1)