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  1. #1
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,082
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Ransu View Post
    I have to agree with him. It really does sound like you don't optimize your rotations. Collapsing abilities similar to pvp wouldn't even work for most of the melee jobs. It would actually make the flow of combat janky, or worse they would have to simplify things even more to make it work. Either way, the entire concept is a terrible idea.
    What? My entire point was never about oGCDs, just about combo collapsing itself (like is the thread's topic). I am still confused as to why oGCDs and positionals were even brought up as counter in the first place. Did I ever claim they require no attention or that keeping up your combo is the only thing? If so I would like you to point that out to me so I can clear up a misunderstanding.

    I find this a very weird leap in logic you have there tbh: I doubt that the people who want combo collapsing are interested in rotation optimization therefore I definitely dont optimize my rotation.
    (0)

  2. #2
    Player
    hagare's Avatar
    Join Date
    Oct 2014
    Posts
    2,042
    Character
    Cesan Duff
    World
    Tonberry
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Saraide View Post
    What? My entire point was never about oGCDs, just about combo collapsing itself (like is the thread's topic). I am still confused as to why oGCDs and positionals were even brought up as counter in the first place. Did I ever claim they require no attention or that keeping up your combo is the only thing? If so I would like you to point that out to me so I can clear up a misunderstanding.

    I find this a very weird leap in logic you have there tbh: I doubt that the people who want combo collapsing are interested in rotation optimization therefore I definitely dont optimize my rotation.
    hey, just my bias
    you do you
    (1)

  3. #3
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,082
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by hagare View Post
    hey, just my bias
    you do you
    Yea please explain your bias a little bit more, honesty goes a long way in understanding each other.
    (0)

  4. #4
    Player
    hagare's Avatar
    Join Date
    Oct 2014
    Posts
    2,042
    Character
    Cesan Duff
    World
    Tonberry
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Saraide View Post
    Yea please explain your bias a little bit more, honesty goes a long way in understanding each other.
    nah.
    I could write a paragraph of explanation. But that won't do any good.
    you just do you.
    (0)

  5. #5
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,082
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by hagare View Post
    nah.
    I could write a paragraph of explanation. But that won't do any good.
    you just do you.
    I will do me and not believe you that you could, have a nice day.
    (0)

  6. #6
    Player
    hagare's Avatar
    Join Date
    Oct 2014
    Posts
    2,042
    Character
    Cesan Duff
    World
    Tonberry
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Saraide View Post
    I will do me and not believe you that you could, have a nice day.
    cool
    have a nice day
    (1)

  7. #7
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Saraide View Post
    What? My entire point was never about oGCDs, just about combo collapsing itself (like is the thread's topic). I am still confused as to why oGCDs and positionals were even brought up as counter in the first place. Did I ever claim they require no attention or that keeping up your combo is the only thing? If so I would like you to point that out to me so I can clear up a misunderstanding.

    I find this a very weird leap in logic you have there tbh: I doubt that the people who want combo collapsing are interested in rotation optimization therefore I definitely dont optimize my rotation.
    I don't care if they are interested in optimized rotations or not. I care about the fact that if they did make this change it would NOT be an optional setting. They would be forced to simplify the game even further which would in turn make the game worse. It did nothing to improve PvP and I don't want that level of simplification bleeding over into pve.

    I play games like SWTOR and FFXIV specifically for this type of combat system. I'm tired of players who can't be bothered to keybind come in and advocate for making the game as simplistic as possible. They've already ruined swtor for me with the 7.0 combat changes and I've since unsubbed from that game. I don't want that happening here.
    (3)

  8. #8
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,885
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Ransu View Post
    I don't care if they are interested in optimized rotations or not. I care about the fact that if they did make this change it would NOT be an optional setting. They would be forced to simplify the game even further which would in turn make the game worse. It did nothing to improve PvP and I don't want that level of simplification bleeding over into pve.
    Why are we using a setting about as different as a different MMO entirely (XIV's PvP) as evidence for there being no chance of consolidation being optional?

    PvP's consolidation was done in order to allow level entry-level players to jump straight into the level-cap toolkit of PvP, or, put less kindly, to dumb down the level-cap PvP toolkits to that of PvP content's entry levels. It was an addendum to a far larger plan specifically and deliberately aimed at simplification.

    That context does not apply also to PvE, for which a level-cap kit is not the same as a level 30's and the dev's do not insist on some hard cap of a dozenish job actions.

    Chocobo racing has about as much relevance to the broader designs of PvE as does PvP in this game; since Stormblood, XIV has already stripped any illusion of its PvP following the same design philosophies as its PvE, instead being plenty happy turn PvE into some hybrid of a mini-game and reference to PvE actions.
    (2)
    Last edited by Shurrikhan; 03-14-2022 at 02:22 PM.

  9. #9
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    986
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Why are we using a setting about as different as a different MMO entirely (XIV's PvP) as evidence for there being no chance of consolidation being optional?
    Gnashing Fang's combo would like a word with you.
    (0)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  10. #10
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,885
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by ASkellington View Post
    Gnashing Fang's combo would like a word with you.
    Does its word explain why one would conflate wholly different contexts?

    Seriously, you'd find more relevance towards existing (real) jobs' PvE kits in a design decision from Blue Mage as evidence than in XIV's PvP. PvP has been a thing unto itself since Stormblood.

    "There may be an odd quirk of coding by which it's actually harder to copy-over a past design for stacked actions for specific combos without also doing the extra work of removing the existing, separate actions" would actually be a more reasonable warning against consolidation than "It was included as a small part of PvP's sweeping changes towards simplification, so anything that uses it would doubtless face the same lack of options as PvE."

    The latter treats a tool as having inherent motive and context; it doesn't. Combo consolidation would do for PvE only exactly what the precise buttonflows of having consolidated combos would do for PvE. It does not necessitate it's being a non-option. It does not necessitate sweeping changes towards simplification.

    ________________________

    As for Gnashing Fang itself, I'd agree that we should regain the option to separate it, even if I can understand why SE didn't much feel it made sense for one job's equivalent of Goring Blade/Storm's Eye to take up three times as many unique keys as the others'.

    A small note, though: Gnashing Fang has never been a combo as codified by the game any more than, say, Forked/Fleeting. It's only ever been a series of skills that provide 10s buffs which unlock others in that series. As such, one could already just key-swipe across them (WT->JS->GF) to queue the next among whichever of the trio was possible rather than ever needing to track one's step in that series or hit a particular button per that step.
    (2)
    Last edited by Shurrikhan; 03-14-2022 at 03:09 PM.

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