I have to agree with him. It really does sound like you don't optimize your rotations. Collapsing abilities similar to pvp wouldn't even work for most of the melee jobs. It would actually make the flow of combat janky, or worse they would have to simplify things even more to make it work. Either way, the entire concept is a terrible idea.
What? My entire point was never about oGCDs, just about combo collapsing itself (like is the thread's topic). I am still confused as to why oGCDs and positionals were even brought up as counter in the first place. Did I ever claim they require no attention or that keeping up your combo is the only thing? If so I would like you to point that out to me so I can clear up a misunderstanding.I have to agree with him. It really does sound like you don't optimize your rotations. Collapsing abilities similar to pvp wouldn't even work for most of the melee jobs. It would actually make the flow of combat janky, or worse they would have to simplify things even more to make it work. Either way, the entire concept is a terrible idea.
I find this a very weird leap in logic you have there tbh: I doubt that the people who want combo collapsing are interested in rotation optimization therefore I definitely dont optimize my rotation.
hey, just my biasWhat? My entire point was never about oGCDs, just about combo collapsing itself (like is the thread's topic). I am still confused as to why oGCDs and positionals were even brought up as counter in the first place. Did I ever claim they require no attention or that keeping up your combo is the only thing? If so I would like you to point that out to me so I can clear up a misunderstanding.
I find this a very weird leap in logic you have there tbh: I doubt that the people who want combo collapsing are interested in rotation optimization therefore I definitely dont optimize my rotation.
you do you
I don't care if they are interested in optimized rotations or not. I care about the fact that if they did make this change it would NOT be an optional setting. They would be forced to simplify the game even further which would in turn make the game worse. It did nothing to improve PvP and I don't want that level of simplification bleeding over into pve.What? My entire point was never about oGCDs, just about combo collapsing itself (like is the thread's topic). I am still confused as to why oGCDs and positionals were even brought up as counter in the first place. Did I ever claim they require no attention or that keeping up your combo is the only thing? If so I would like you to point that out to me so I can clear up a misunderstanding.
I find this a very weird leap in logic you have there tbh: I doubt that the people who want combo collapsing are interested in rotation optimization therefore I definitely dont optimize my rotation.
I play games like SWTOR and FFXIV specifically for this type of combat system. I'm tired of players who can't be bothered to keybind come in and advocate for making the game as simplistic as possible. They've already ruined swtor for me with the 7.0 combat changes and I've since unsubbed from that game. I don't want that happening here.
Why are we using a setting about as different as a different MMO entirely (XIV's PvP) as evidence for there being no chance of consolidation being optional?I don't care if they are interested in optimized rotations or not. I care about the fact that if they did make this change it would NOT be an optional setting. They would be forced to simplify the game even further which would in turn make the game worse. It did nothing to improve PvP and I don't want that level of simplification bleeding over into pve.
PvP's consolidation was done in order to allow level entry-level players to jump straight into the level-cap toolkit of PvP, or, put less kindly, to dumb down the level-cap PvP toolkits to that of PvP content's entry levels. It was an addendum to a far larger plan specifically and deliberately aimed at simplification.
That context does not apply also to PvE, for which a level-cap kit is not the same as a level 30's and the dev's do not insist on some hard cap of a dozenish job actions.
Chocobo racing has about as much relevance to the broader designs of PvE as does PvP in this game; since Stormblood, XIV has already stripped any illusion of its PvP following the same design philosophies as its PvE, instead being plenty happy turn PvE into some hybrid of a mini-game and reference to PvE actions.
Last edited by Shurrikhan; 03-14-2022 at 02:22 PM.
I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.
#FFXIVHEALERSTRIKE
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