Quote Originally Posted by Saraide View Post
It does make the job easier though, the attention you need for where you are in your combo is suddenly freed up entirely.



Calling it an option is pretty irrelevant, it's inherently linked to job balance and fight difficulty. Options have to be designed around. Breaking combo is an attention thing, if it's a matter of dexterity I'd wager the real problem is proper hotbar setup.

I can see your point with combo steps that are completely unavailable outside the specific time you are supposed to press them. That's why I wasnt against the cartridge combo collapse on gunbreaker. I wouldnt apply that logic to all combos in the game however.

This game's pve combat system is designed around keeping your rotation going, that's where job difficulty comes from. So every part of the rotation that gets automated away makes the job and therefore the game easier. PvP on the other hand focuses more on correct prioritization of enemies and objectives. The role play duties on the other hand have intentionally extremely dumbed down versions of jobs because they cant assume that you know what any of the regular job actions do. Which makes the pure combat roleplay duties a bit dull from a gameplay standpoint and makes the this is thancred duty shine more because it takes a different approach.
yeah, positionals, where to squeeze in an oGCD would still make you pay attention.
But it does get easier. From the ease of pushing 123 to the ease of pushing 111