Quote Originally Posted by Saraide View Post
It does make the job easier though, the attention you need for where you are in your combo is suddenly freed up entirely.
Not if you have positionals, as said before.

Quote Originally Posted by Saraide View Post
This game's pve combat system is designed around keeping your rotation going, that's where job difficulty comes from. So every part of the rotation that gets automated away makes the job and therefore the game easier.
Job are easier or harder depending on how hard it is to optimize your rotation to the boss, not how hard it is to keep your rotation going, hence why physical ranged are almost always considered easier than hard casters or melees. Every monkey with half a brain can have a perfect rotation on a dummy, given he has the adequate inputs, and inputs do not discriminate better players, they discriminate against people that have disabilites.

What makes a good player isn't their ability to do their rotation, but to adjust to every fight, do mechanics perfectly, and keep uptime. Rotations are the fun part, not the hard part. But, by having bloating issues, you discriminate some players from being able to do their rotation effectively, and thus, from playing at a good level.

Some pages ago, someone said that you could macro different hotbars to have the same input do different skills, but that is not really an option as well, since it's basically like adding an oGCD in your rotation every time you need to swap hotbars, so it makes life harder for those that can't do the same number of input that you do.

All in all, the best way to ensure people with disabilities can play like the rest of us is to give that option to players.