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  1. #1
    Player
    Saimeren's Avatar
    Join Date
    Sep 2021
    Posts
    234
    Character
    Saimeren Stons
    World
    Brynhildr
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Shurrikhan View Post
    That's not to say we should build the game around that degree of injury, but "just get creative" isn't particularly useful advice; there are certain movements that become unusable, unusable without pain, or unusable without pain over longer spans, whether that be stretching laterally, vertically, twisting the wrist inwardly, outwardly, or translation (due to needing to rest the weight of the hand).

    To assume that anyone having problems just hasn't remotely tried to think their way out of their situation is... not great.
    Getting creative is good advice though. I've mentioned it twice now and not a single person who's replied to me has bothered to consider it. Use a macro that allows your primary hotbar to switch to a secondary hidden hotbar that lies directly behind your primary one that uses the exact same keybinds as your primary hotbar.

    If you have 12 keys that you can use comfortably with your main hotbar, then you automatically have a second hotbar that can use those exact same keys.

    /hotbar change 5

    That's it. Make a macro for that and plop it on your hotbar. (yes it'll take up a slot. But doing so opens up 11 more slots.) Just change the 5 to whatever hotbar you have open that you're not using.

    And then on the new hotbar you make a second macro that's the exact same.

    /hotbar change 1


    That's creative. That's all there is to it. You can have several hotbars share the same keybinds without any modifiers or mods/addons Ect..

    Bind that one specific keybind to something easy to reach (I did Caps Lock) and every time you hit Caps lock you'll switch to a new bar full of spells that you can use with your normal keybinds.

    That opens you up from having 12 hotbar slots to 22.

    If you have enough mobility to comfortably reach and use any of the modifiers, then you can have a second hotbar with that modifier.

    If you still need more space, make more macros for more hidden bars.

    If you're able to use shift comfortably, then you can also make a hidden bar behind your shift modifier hotbar by doing the exact same thing.

    Edit: You can place things like raid CD's, defensive CD's, personal heals, resurrect stuns Ect.. on the hidden bar if you don't like the thought of having to constantly switch between them to check CD's.

    On my Dragoon for example, that's where I put my two heals, all my jumps, Mirage dive and Geirskogul.

    It's for out of the way abilities that I don't need every few seconds, but have access to if I need them quickly.
    (1)
    Last edited by Saimeren; 03-11-2022 at 07:18 AM.
    Adorable creatures with unacceptable features!

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,866
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Saimeren View Post
    Getting creative is good advice though. I've mentioned it twice now and not a single person who's replied to me has bothered to consider it. Use a macro that allows your primary hotbar to switch to a secondary hidden hotbar that lies directly behind your primary one that uses the exact same keybinds as your primary hotbar.
    Such is a worthwhile way to go about it, but it assumes that those with mobility issues are nonetheless willing to toggle hotbar changes back and forth any time they want to reach a key beyond their original 10-11, doubling the button-presses of accessing other hotbars.

    Moreover, using "hidden bars" prevents one from tracking any CDs on said bar. (The more reasonable, if one is fine with toggling each time they need a bar beyond the first, is typically to have your active bar faded and off screen and show all one needs to track in whatever configuration is most visible and intuitive, across however many unbound hotbars.)

    Finally, you only get 10 bars. The average player uses, what, 6 of those as shared bars just for their job-swaps, quick menu items, emotes, gyshal greens, food, etc., leaving them with, if macroed, 4 bars of 9 with much awkward bar-hopping or 3 bars of 10 (more reasonable, imo)? 30 keys is typically enough, but would someone struggling with mobility really want to effectively stance-dance for every third action or so?

    Yes, there are ways to deal with it, but are those so convenient and accessible that we'd want to forever preclude any option of rational consolidation for those who want it? There is no reason to believe that consolidation would necessitate that new actions be added in place of the buttons spared, ultimately changing consolidation from an option to a requirement; we've seen only the opposite over the course of expansions since HW.
    (3)
    Last edited by Shurrikhan; 03-11-2022 at 09:03 AM.