Its not going to be an option, please stop saying that it is.
It isn't an option in pvp to opt out and it wasn't an option in EW update with the Gnashing Fang combo as I mentioned in an earlier post.
In the grand scheme of things is this a minor complaint for me? Yes. Which is why changing it isn't a hill I will die on.
Will I still be cursing SE out for messing with my muscle memory? Yes I will. I did when EW hit and I do so every role play quest.
I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.
#FFXIVHEALERSTRIKE
Well, it is an option now. Just get dalamud add on.
I can manage 23/24 keybinds (2 x 12 row bars)
anything more than that means i have to lift my hand of of my wasd position or mouse and years of PVP in WoW (early years) and SWTOR meant that taking a hand off of wasd for movement meant i was a duck in the water
so all mine are around wasd , then shift or alt modifiers
q, a, capslock(if a game allows it), f, x, Shft+Xx, MMb, shft+MMB , shft+d , shift+spce , c , shift+c ,r - makes up my hotbar 1
1, 2, 3, 4, shift+q , shft+e. shft+f alt+1, alt+2, alt+3 ,shft+r make up my second hotbar . Ideally a class has no more than 23-24 spells to place on the hotbars , if they do ill have a few on extra hotbars in a north east direction where my mouse pointer naturally floats when im idling on the mouse
on occasion ill use f1=4 for things but i have to lift off of wasd and i dont like that.
My muscle memory and my age wont allow me to get used to more ,as i just fall over when it comes to trying to re write 15 years of mmo key bind muscle memory
PvP isn't worth comparing here; that option was removed only as part of a far larger set of simplifying changes meant to make end-game PvP's kits accessible even to first-time level 30 PvPers when the level spans were squished together.
The EW update is relevant, but making consolidation an option instead merely requires that they remove the "cannot be added to hotbar" clause from the combo steps beyond the first and provide a separate available 'combo' key (which we already have the structure for) in the Actions and Traits menu that one could drag and drop onto their bars.
Consoles: "Well, this was expected."
The function keys, on most keyboards I've seen, are either inside the alt key (thus not preferable over Alt for larger hands anyways) or are --typically smaller-- on the far end of the keyboard...
_____________________
I agree that the use of mod and thumb keys allow for a great many accessible binds, but what a player has access to, even then, is still within particular thresholded limits based on hand size and degree of mobility, even when ignoring any difficulty in adjusting muscle memory to a new layout.
The last time I injured my hand (and wrist), the only mod key I could reliably use without pain, especially if playing more than some dozen minutes, sessions was my CAPS, which I had rebound to Alt. Adding Shift allowed me another 10 keys (QWERASFZXC) but required moving my palm down from a neutral WASD position.
That's not to say we should build the game around that degree of injury, but "just get creative" isn't particularly useful advice; there are certain movements that become unusable, unusable without pain, or unusable without pain over longer spans, whether that be stretching laterally, vertically, twisting the wrist inwardly, outwardly, or translation (due to needing to rest the weight of the hand).
To assume that anyone having problems just hasn't remotely tried to think their way out of their situation is... not great.
And from both PvP's example and EW they could have made it an option and they have not.
It is very likely if we ask for this change, they will not.
If they do consolidate buttons, it is mostly to clear the way to add in more. /shrug
I'm not saying SE shouldn't accomedate for people who have hand troubles, but I am saying that they aren't going to make it an option for people who don't want it.
Otherwise I'd have the option to use 1-2-3 in pvp.
I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.
#FFXIVHEALERSTRIKE
Getting creative is good advice though. I've mentioned it twice now and not a single person who's replied to me has bothered to consider it. Use a macro that allows your primary hotbar to switch to a secondary hidden hotbar that lies directly behind your primary one that uses the exact same keybinds as your primary hotbar.
If you have 12 keys that you can use comfortably with your main hotbar, then you automatically have a second hotbar that can use those exact same keys.
/hotbar change 5
That's it. Make a macro for that and plop it on your hotbar. (yes it'll take up a slot. But doing so opens up 11 more slots.) Just change the 5 to whatever hotbar you have open that you're not using.
And then on the new hotbar you make a second macro that's the exact same.
/hotbar change 1
That's creative. That's all there is to it. You can have several hotbars share the same keybinds without any modifiers or mods/addons Ect..
Bind that one specific keybind to something easy to reach (I did Caps Lock) and every time you hit Caps lock you'll switch to a new bar full of spells that you can use with your normal keybinds.
That opens you up from having 12 hotbar slots to 22.
If you have enough mobility to comfortably reach and use any of the modifiers, then you can have a second hotbar with that modifier.
If you still need more space, make more macros for more hidden bars.
If you're able to use shift comfortably, then you can also make a hidden bar behind your shift modifier hotbar by doing the exact same thing.
Edit: You can place things like raid CD's, defensive CD's, personal heals, resurrect stuns Ect.. on the hidden bar if you don't like the thought of having to constantly switch between them to check CD's.
On my Dragoon for example, that's where I put my two heals, all my jumps, Mirage dive and Geirskogul.
It's for out of the way abilities that I don't need every few seconds, but have access to if I need them quickly.
Last edited by Saimeren; 03-11-2022 at 07:18 AM.
Adorable creatures with unacceptable features!
I hear that. I'm right there with you. That's why I created a small macro that allows me to keep a second bar underneath my primary one. I have 22 slots on 11 keybinds. The second bar shares the keybinds with the primary bar. So my hand doesn't have to leave WASD to hit anything.
Last edited by Saimeren; 03-11-2022 at 07:22 AM. Reason: Bad grammar is bad.
Adorable creatures with unacceptable features!
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