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  1. #111
    Player
    Merrigan's Avatar
    Join Date
    Dec 2021
    Posts
    545
    Character
    Merrigan Gilgard
    World
    Spriggan
    Main Class
    Samurai Lv 90
    Quote Originally Posted by ArcaviusGreyashe View Post
    I can picture that, explained that way, yes. But those muscle memory trackings are irrelevant to what Jijifli said about procs. For classes that are borderline random (DNC and BRD mostly), procs are too random to help with that, and the only thing that help is focus. And that focus is, I think, more disturbed the more buttons you have to press. Maybe it can help and that's just not how my mind works but anyway, nobody's asking to have mandatory concatenated combos, I'm just advocating for the option to, so... why would anyone cry against that ?

    And as you say, it's a matter of available decisions, and therefore, MNK can't be concatenated since every skill theoretically allows a choice. But DRG, on the other hand, can have its 5 GCD combo (or 10, if we want to go that far) reduced from 7 buttons to 1, and that's a lot against bloating.



    I play healers for roulettes, and I can see where that's coming from, but I always felt like it came from the lack of oGCD damage spells. For example, if I had concatenated combos on my Reaper, I would still have my burst to keep me awake. Keeping an eye on my gauges, counting how many GCDs I need to do before doing other things, etc. Maybe you're right, and if I played reaper with concatenated combos, it would be a bore. But I'd still fight for the option to have it for people that want to use it.

    As for button bloats, while I don't suffer personnally from this, tanks have pretty much three full bars of skills and CDs. Of course you can optimize to have more easily accessible buttons bound, but let's be honest, why would you refuse people that struggle with button bloat an option to have less bloating ?
    You're partly right - but it would take a lot more GCD than the game has to offer to break the monotony of 1-1-1, even on classes that are rather spoiled in that respect.

    As for the rest, I think you're making a mistake when you say "option". It is very likely that, for technical reasons or lack of time, the developers impose this choice. That's why people are protesting against this idea, because it will certainly not be possible to go back once it's IG.

    Yes, in an ideal world the option would be available. In an ideal world, we would also have an infinite story, twice as much endgame available, zones that are not separated by loading times, a graphical update that would come right away with ten times as many customization options... And so on.

    Personally, I'd prefer them to merge some of the redundant techniques to make room for the new ones (I'm hoping for more utility tools, especially with the new dungeon format coming). And at the risk of repeating myself: before deleting anything, maybe it would be a good idea for those who don't have any space left to think about optimizing their shortcuts. Because in some of the comments, people are complaining without understanding the importance of having a custom interface.
    (0)

  2. #112
    Player
    ArcaviusGreyashe's Avatar
    Join Date
    Jul 2014
    Posts
    905
    Character
    Sikah'to Tahqa
    World
    Ragnarok
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Merrigan View Post
    You're partly right - but it would take a lot more GCD than the game has to offer to break the monotony of 1-1-1, even on classes that are rather spoiled in that respect.
    I guess that's up to personal taste, so there's not much room for debate here, especially since neither of us have got to try it.

    As for the rest, I think you're making a mistake when you say "option". It is very likely that, for technical reasons or lack of time, the developers impose this choice. That's why people are protesting against this idea, because it will certainly not be possible to go back once it's IG.
    Well someone said earlier that there are ways to have it in game actually (third party), so I asked around for more information about that.

    In that plugin, each different concatenated combo can be checked or not. So say you're playing SAM and want to concatenate your flower mono combo (I'll be damned if I remember one SAM skill name ever.) but nothing else, you can. As far as I know and that I can reverse engineer it, it's just a detection of whether you got an invisible buff that represents the combo, and a skill replacement in the action bar. Basically, a better macro. That's a very easy and approachable way to develop it, and while it may have some issues (packet loss maybe ?) it's a pretty good start.

    Especially, since it's that simple, you can have it as an option in a separate menu or whatever.
    (3)

  3. #113
    Player
    Kohl's Avatar
    Join Date
    Jun 2018
    Posts
    100
    Character
    Kohl Grimalkin
    World
    Coeurl
    Main Class
    Dancer Lv 90
    Why having the OPTION to simplify linear combos should be available:
    1. It makes the game a little more accessible to people with motor challenges
    2. It allows for people who play on a controller (Console or PC) to have a smoother experience
    3. It allows for DPS combos to be added to Healers without increasing button bloat
    4. It allows for additional DPS combos to be added to Tanks without increasing button bloat
    5. It allows for more functionality through additional combos or other abilities to be added to DPS
    6. It allows players who do not find the current combo setup to be enjoyable to enjoy the game more
    7. As an OPTIONAL setting, it allows players who find pressing multiple buttons to accomplish linear tasks to be fun will still have their fun

    Only people who are somehow threatened by the idea that they will lose some kind of imaginary edge over other players if this were an optional setting seem to be really distressed by the idea, and I guess I don't really understand that.
    (6)
    Last edited by Kohl; 03-10-2022 at 01:47 AM.

  4. #114
    Player IdowhatIwant's Avatar
    Join Date
    May 2020
    Posts
    934
    Character
    Jimbo Jimbo
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Kohl View Post
    Why having the OPTION to simplify linear combos should be available:
    1. It makes the game a little more accessible to people with motor challenges
    2. It allows for people who play on a controller (Console or PC) to have a smoother experience
    3. It allows for DPS combos to be added to Healers without increasing button bloat
    4. It allows for additional DPS combos to be added to Tanks without increasing button bloat
    5. It allows for more functionality through additional combos or other abilities to be added to DPS
    6. It allows players who do not find the current combo setup to be enjoyable to enjoy the game more
    7. As an OPTIONAL setting, it allows players who find pressing multiple buttons to accomplish linear tasks to be fun will still have their fun

    Only people who are somehow threatened by the idea that they will lose some kind of imaginary edge over other players if this were an optional setting seem to be really distressed by the idea, and I guess I don't really understand that.
    We will all become summoner eventually.
    (1)

  5. #115
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    960
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Kohl View Post
    Why having the OPTION to simplify linear combos should be available:
    1. It makes the game a little more accessible to people with motor challenges
    2. It allows for people who play on a controller (Console or PC) to have a smoother experience
    3. It allows for DPS combos to be added to Healers without increasing button bloat
    4. It allows for additional DPS combos to be added to Tanks without increasing button bloat
    5. It allows for more functionality through additional combos or other abilities to be added to DPS
    6. It allows players who do not find the current combo setup to be enjoyable to enjoy the game more
    7. As an OPTIONAL setting, it allows players who find pressing multiple buttons to accomplish linear tasks to be fun will still have their fun

    Only people who are somehow threatened by the idea that they will lose some kind of imaginary edge over other players if this were an optional setting seem to be really distressed by the idea, and I guess I don't really understand that.
    The problem is, I don't see SE making it an option. Perfect example: GNB

    Previous to EW it HAD its Gnashing Fang combo 3 separate buttons. For me those buttons were ctrl-4 through 6.

    In EW they updated it to one button and while I had the split combo on my bars ctrl-4 which was Gnashing fang lit up as if it was all the same.

    I even tested it on an alt of mine: if it wasn't on my bars before hand I do not have the option to split it back into three.

    SO if there is no option to op out (and there isn't one in PVP btw!) then we have a right to not like it or want it.
    (2)
    I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.

    #FFXIVHEALERSTRIKE

  6. #116
    Player
    Ronduwil's Avatar
    Join Date
    May 2019
    Location
    Texas
    Posts
    472
    Character
    Ronduwil Thaliakson
    World
    Goblin
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Thi View Post
    If it happens and it's not optional I'd honestly quit. That would be the last straw in the constant dumbing down of the game for me.
    In what world would it happen and be optional? I mean, in theory, it would always be optional: just bind the same action to several buttons and hit them in rotation, but in practice, you'd be considered a bad player for not just using a one-button rotation if it was offered.

    I've never understood this idea that more buttons = smarter gameplay. For me, spotting mechanics and reacting to them is where the clever gameplay lies. More buttons just means that you need to spend more time whacking on a target dummy building muscle memory until doing them all becomes second nature. That's not smart; that's just persistent. Removing buttons isn't "dumbing down" anything. It's just cutting down on the amount of time it takes for players to become proficient with their rotation.
    (1)

  7. #117
    Player
    Azuri's Avatar
    Join Date
    Dec 2021
    Posts
    769
    Character
    Azuri Aeru
    World
    Phoenix
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Ronduwil View Post
    In what world would it happen and be optional? I mean, in theory, it would always be optional: just bind the same action to several buttons and hit them in rotation, but in practice, you'd be considered a bad player for not just using a one-button rotation if it was offered.

    I've never understood this idea that more buttons = smarter gameplay. For me, spotting mechanics and reacting to them is where the clever gameplay lies. More buttons just means that you need to spend more time whacking on a target dummy building muscle memory until doing them all becomes second nature. That's not smart; that's just persistent. Removing buttons isn't "dumbing down" anything. It's just cutting down on the amount of time it takes for players to become proficient with their rotation.
    *This action cannot be assigned to a hotbar.

    It's not optional.
    (6)

  8. #118
    Player
    Doc_Seraph's Avatar
    Join Date
    Nov 2021
    Posts
    367
    Character
    Doc Seraph
    World
    Jenova
    Main Class
    Machinist Lv 90
    Call them Kupo Combos ...lol jk
    (0)
    Kupo!

  9. #119
    Player
    AnnRam's Avatar
    Join Date
    Jan 2021
    Posts
    773
    Character
    Mint Goh
    World
    Balmung
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Mapleine View Post
    I really don't want PvP combos in PvE, no. That sounds pretty lousy and I'd imagine most people who care even a little about their quality of play will recoil at that.

    If anything I'd imagine they'd go the opposite direction since a combo breaks off all forked paths and they seem more interested in shorter, dynamic rotations.

    Condensation on basic chaff though, sure. More room for that, they did a little in Endwalker and could stand to do more.
    You can't have more room to new skills because in order to do a combo you need already 3-4 keys in your hotbar, that's why SE didn't gave us more skills in Endwalker, mostly fixes and potency.
    (1)

  10. #120
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by AnnRam View Post
    I hope so, in PVP works perfectly and no one complains. In fact we could have more unique/cool skills added instead of "lol look at this new trait at level 89.. just potency".

    Its terrible in pvp...
    (1)

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