Quote Originally Posted by Mikey_R View Post
There is a difference between Dragoon and Reaper combos and gameplay in general that I would like to address and that is knowing where you are in your combo. Imagine if everything was consolidated, you had the one button combo. Could you honestly say that, during moments of heavy mechanics, you could keep track of where you were? If I were to black out the screen at any point and ask, what is your next combo action, do you think you could do it? I could probably make a very good guess that you would not be able to as, it is just a button you press, it goes through the motions automatically. I specifically say mechanic heavy parts as well in an attempt to highlight that, in those parts, most people wouldn't necessarily be looking at their character and their actions, so you couldn't use that as an indicator.

Now, to bring Reaper/Dragoon back into this, for Reaper, this is not a problem. It doesn't actually matter where you are in the combo, all they do is damage and give 10 Soul Gauge. You inherently do not care where you are. However, for Dragoon, that is not the case. You do care where you are as you have positionals, s getting to the right spot is important, you also have to keep track of when you are going to get your Firstmind's Focus for Wyrmwind Thrust. Since these things do not happen the same on every GCD, you suddenly need to keep track of where you are in the combo and for most, having things on separate buttons helps with that.

I will also say that if they add the option in, I do not care however, I do want to get the point across that it is not a simple case of, this is a combo, therefore make them one button.

However, whilst I am on this topic, giving the option could also lead to problems. Some consolidate, some do not, the ones that do consolidate suddenly say, 'my bars are empty, add more as we have the space', whereas the ones that do not say it is fine. Is there going to be pressure from one side to force the game into a particular option? If the option was there, I do not see the devs bending to cater to one side or the other, however, the possibility is still there.

I also made a post in this topic asking what could you actually do? If you were to add a new combo, that is 1 extra button used up, but you also have to consider, how is this going to affect the job? Can you honestly say Dragoon has space for another combo? oGCDs are a thing right? more of those. Bear in mind, as a general statement, people do not like oGCDs that just do damage, ideally it should do damage and something else, plus, add too many in and suddenly you cannot fit it all into the burst window, which is going to feel bad to play. I'm not saying it cannot be done, but it is not just a simple case of 'just add X and Y' when adding X and Y could result in potentially having to rework the job.
tbh I couldn't see your point in the first paragraph, but the next one made it clear, and yes, positionals sure are an issue, in that setup. The rest of the post was adressed in my earlier post, and is basically "They'll most likely adjust to the "standard" (as in "no concatenated") option and tell people to deconcatenate if they want more buttons", but that point is pretty good.



I do think, though, it's just a different exercise. Instead of going "My middle finger is pressing that key, I should move to the sides before pressing that other key" (that's subconscious, of course, but you get the idea", you go "1, 2, move to the side, 3". Therefore, it's a question between what you're the most comfortable with, muscle memory heavy inputs (classic) or count and keep track inputs (concatenated). None of these are perfect options, but both are legit way of playing, I think. Maybe it's an oversimplification and it would be unplayable in mechanics heavy moments, but I know this would be much easier to me than to press T while looking in that direction to see what comes next, then E and running that way at the same time, or whatever, to just press E two times, counting where I am in my combo and processing the mechanics at the same time.

Different people think in different way, and it's only fair to give those people options to accomodate, I think.