Quote Originally Posted by Shurrikhan View Post
3 or 4. You'd still want to give the option for multi-DoTing via back-to-back CT combos, or to overextend towards a further Full Thrust combo in finishing off an enemy. And of course the AoE combo would be its own button. Though, that'd still 60 to 70% of the button count required for DRG's combos (10 keys total).
Sure, but you get the idea ! I hadn't given much thought to this, so maybe I didn't chose the best example.

Quote Originally Posted by Shurrikhan View Post
Now, one may point out that so long as the future of job kits would depend on that consolidation, and those who don't use that option to consolidate as reasonable might therefore end up with an uncomfortable amount of buttons, then the player choice to consolidate wouldn't really be an "option". And that's true. Eventually, maybe, consolidating or not would be only nebulously a "choice", favoring ease of button-presses on one hand and subconscious ease of tracking timing on the other. But that's still a whole lot more choice than is allowed to console (or mod-less) players presently.
That's a big if, but I dont think SE would build a job on an optional QoL change. As Jijifli mentioned earlier, Yoshida plays on a controller to ensure the game is playable that way, so I guess if they were to add that option, he wouldn't use it.