Is there another way to read...? Either hitting more buttons than is currently necessary is thereby "inherently more fun," or it is not.
But, fine, let us assume that the claim (1-2-3 being inherently more fun than 1-1-1 even when they have the same number of separable actions) carries an implied parameter -- that this only works "if forced (to 1-2-3, rather than 1-1-1)." We'll adjust the analogy:
You have Glare I, Glare II, and Glare III. Glare I does 290. Glare II does 310 if comboed -- otherwise, 100. Glare III does 330 if comboed -- otherwise, 100. The combo cannot be broken by actions, thereby retaining the old functionality, and over time they amount to the exact same ppgcd as before. They also have the same animation, since "it doesn't matter if it's the same skill repeated."
Is that "inherently more fun" button-flow of now being obliged to go 1-2-3 worth the added button cost? Would you give up 2 existing actions, and therein kit control, for those extra two buttons to be spent on what still amounts to a single, inseparable decision?
That's essentially what's forced onto any combo-heavy kit right now.
No series of actions as would be demarked by a PvP combo have ever each had more than one individual action, as there has never been any remotely viable reason to restart or rush a combo. But even consolidated, a combo still has just as many non-individual actions as before. Button count =/= action count.At least it's a reason for three individual actions to still exist.
Unconsolidated, a Chaos Thrust combo includes flat damage, a damage buff, and a DoT, flat damage, and flat damage with a Draconian Fire proc -- each on a respective action in its own GCD. Each action takes a button-press. The single path of action, however, takes 5 buttons.
Consolidated, a Chaos Thrust combo would include flat damage, a damage buff, and a DoT, flat damage, and flat damage with a Draconian Fire proc -- each on a respective action in its own GCD. Each action would take a button-press. The single path of action, however, would take only a single button.
Holding onto that pretense of complexity, as compared to actually making use of individual actions as per Monk or consolidating them as per the Gnashing Fang combo, is just bloat. Asking that every non-individual action, too, each get its own button is basically just giving the middle finger to anyone who wants more actual depth on a combo-based job.
Either make them individual actions (as on Monk) or make them individual decisions (as per Gnashing Fang).