Quote Originally Posted by Shurrikhan View Post
Is there another way to read...? Either hitting more buttons that is currently necessary is thereby "inherently more fun," or it is not.

But, fine, let us assume that the claim implied that this only works "if forced." We'll adjust the analogy:

You have Glare I, Glare II, and Glare III. Glare I does 290. Glare II does 310 if comboed -- otherwise, 100. Glare III does 330 if comboed -- otherwise 100. The combo cannot be broken by actions, thereby retaining the old functionality, and over time they amount to the exact same ppgcd as before. They also have the same animation, since "it doesn't matter if it's the same skill repeated."

Is that "inherently more fun" button-flow of now being obliged to go 1-2-3 worth the added button cost? Would you give up 2 existing actions, and therein kit control, for those extra two buttons to be spent on what still amounts to a single, inseparable decision?

That's essentially what's forced onto any combo-heavy kit right now.
Combos that doesn't offer much isn't that much more fun. But, if you look at it from another perspective, say Lv 1-29:
Say you just have 1 button as your skill rotation, and only one button. From level 1 to 29.

Do you feel a sense of progression? Do you feel like anything has changed from Satasha to Hakkuke Manor? Nope. Now imagine you go to level 50 and your main rotation is still 1-1-1-1-1-1-1-1-1-1-1. All you're doing until then is just watching the enemy... dodging the mechanic... and then monotonously mashing the 1 key on auto-pilot until something new changes. You're not inherently have to spend brain power on the thought process - whether you're on the 2nd combo or whether you need to reset the combo because you're on the 3rd combo action. You just... press 1 until the fight's over.

Therein lies the difference between spamming Glare x100 and having a 3 button combo.

I completely agree with you - consolidating combo skills to create room for more INTERACTIVE skills and synergies will be great. However, that's not what was addressed on the thread. Nothing was mentioned about consolidating skills to make room for more interesting skills. In that case, it's more preferable to keep the current system with a 1-2-3 combo than without.