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  1. #41
    Player
    Shurrikhan's Avatar
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    Sep 2011
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    12,801
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Canadane View Post
    PvP too was also more engaging on the gameplay level before they did this.
    Again, though, you're conflating actions with buttons. Those changes did not just consolidate our actions. They reduced them by nearly half.

    A HW PVP DRG, for instance, effectively had some ~20 real, separable actions (no, I do not count but one move per combo among those, as we'd still never rush or reset them even in PvP). It then added 5 further (much more interesting) PvP skills atop that, for a total of ~25.
    Now, a PVP DRG has just 12 separable actions, and then just 2 (much less interesting) PvP skills, for a total of 14.

    That pruning was in no small part because they felt the button counts were overwhelming. Had they just consolidated the bloat beforehand, that wouldn't have been an issue, nor an available excuse for action/decision pruning.
    (2)
    Last edited by Shurrikhan; 03-07-2022 at 06:57 AM.

  2. #42
    Player
    Canadane's Avatar
    Join Date
    Jul 2011
    Location
    Limsa Lominsa
    Posts
    7,466
    Character
    King Canadane
    World
    Hyperion
    Main Class
    Sage Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Again, though, you're conflating actions with buttons
    I am not.
    Press 1-2-3 is inherently more fun than pressing 1-1-1. It doesn't matter if it's the same skill repeated or a combo of skills, I very specifically am speaking of what the player is doing not the player character ingame is doing.
    (10)

    http://king.canadane.com

  3. #43
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,801
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Canadane View Post
    I am not.
    Press 1-2-3 is inherently more fun than pressing 1-1-1. It doesn't matter if it's the same skill repeated or a combo of skills, I very specifically am speaking of what the player is doing not the player character ingame is doing.
    Then we'll have to agree to disagree. I see nothing inherently fun about hitting a different button each step of the same decision.

    I won't deny that there are probably others who would prefer that, say, Gnashing Fang, Savage Claw, Wicked Talon, Jugular Rip, Abdomen Tear, Eye Gouge, and Hypervelocity all took separate buttons, instead of just their current total of 2 keys. I just don't think you're anywhere near a majority and would rather not sacrifice actual complexity for a pretense thereof (our current unconsolidated combos).

    Like Terin, I'd prefer real combos --that each skill in a given combo have real use, to be synergized meaningfully-- but if this is all we're getting from them, then I see no reason to force each player (or, each non-PC player) to waste that hotbar space or to hold back further job complexity just to keep room for our fake combos' fake complexity.
    (8)
    Last edited by Shurrikhan; 03-07-2022 at 07:05 AM.

  4. #44
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    I hope they never do this, the combat is very engaging as it is don't dumb it down.
    Actually pressing a lot of buttons is part of what makes it fun for me and sets it apart from most other MMO's.

    People can dumb down how they describe rotations all they want, the fact still remains that yes pressing 1 2 3 is harder than spamming 1 especially when you add other stuff on top of it too and have the whole package and yes at least imo it's way more engaging too.

    Quote Originally Posted by Shurrikhan View Post
    Then we'll have to agree to disagree. I see nothing inherently fun about hitting a different button each step of the same decision.

    I won't deny that there are probably others who would prefer that, say, Gnashing Fang, Savage Claw, Wicked Talon, Jugular Rip, Abdomen Tear, Eye Gouge, and Hypervelocity all took separate buttons, instead of just their current total of 2 keys. I just don't think you're anywhere near a majority and would rather not sacrifice actual complexity for a pretense thereof (our current unconsolidated combos).

    Like Terin, I'd prefer real combos --that each skill in a given combo have real use, to be synergized meaningfully-- but if this is all we're getting from them, then I see no reason to force each player (or, each non-PC player) to waste that hotbar space or to hold back further job complexity just to keep room for our fake combos' fake complexity.
    I wouldn't disagree that I'd like the combos to be more exciting.
    But if it's between what we have now and turning it into like how it works in PvP then I'll take what we have now.
    If we go with the premise however that they'd add more complexity to it then I might change my mind about it but I don't think that's really the premise of the thread.
    (3)
    Last edited by Kolsykol; 03-07-2022 at 09:44 AM.

  5. #45
    Player Knot_D's Avatar
    Join Date
    Aug 2021
    Posts
    1,266
    Character
    Jock Destroyer
    World
    Asura
    Main Class
    Culinarian Lv 80
    I mean GNB Gnashing Fang combo already turned into 1 button, why not the rest? (Except MNK of course)
    (3)

  6. #46
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,613
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Raikai View Post
    They removed nearly every bloated action by now, everything we have and used in a rotational basis is useful... There's no bloat to cut anymore.
    No they haven't. They've introduced new bloat in this very expansion. Some examples? Shoha II, Orogeny, Crown Play/Minor Arcana and Abyssal Drain are all new EW buttons they have no reason to exist and could be baked into their single target equivalent with fall off percentage.

    For old abilities they haven't yet pruned? Play/Draw, Senei/Guren, Shinten/Kyuten, Tsubame-gaeshi, Jump/Mirage Dive, Sonic Break/Bow Shock and Aetherflow/Energy Drain are all buttons they could be merged. Then you have abilities like Cure and Benefit which should just upgrade into their higher level equivalents as they're completely worthless above 50. On the newer side once more, RPR's Shadow of Death is essentially Heavy Thrust—a maintenance buff removed from Dragoon four years ago.

    And yes, Samurai has a LOT of useless button bloat. As does Astro.
    (5)
    Last edited by ForteNightshade; 03-07-2022 at 10:39 AM.
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  7. #47
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,801
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by ForteNightshade View Post
    For old abilities they haven't yet pruned? Play/Draw, Senei/Guren, Shinten/Kyuten, Tsubame-gaeshi, Jump/Mirage Dive, Sonic Break/Bow Shock and Aetherflow/Energy Drain are all buttons they could be merged. Then you have abilities like Cure and Benefit which should just upgrade into their higher level equivalents as they're completely worthless above 50. On the newer side once more, RPR's Shadow of Death is essentially Heavy Thrust—a maintenance buff removed from Dragoon four years ago.
    I'm not sure why we ought focus on removing AoE | ST options before combos. At least they provide a degree of choice (though less so when the ST option is only 10% stronger than the AoE, as per Bloodletter and Rain of Death, etc.), unlike separate combo GCDs.

    But yes, they could certainly be replaced by conditional skills (defaulting to the AoE if shaped AoE check would include 2+ targets, and giving the ST animation and bonus damage if there's only one) with minimal (but still existent) loss to affordance, given that XIV so rarely has any use for focus damage over greater total damage.

    Agreed on all other points.
    ___________

    Quote Originally Posted by Raikai View Post
    They removed nearly every bloated action by now, everything we have and used in a rotational basis is useful... There's no bloat to cut anymore.
    Frequency of use doesn't determine bloat. Bloat is just a matter of (in)efficiency by which a function is afforded-- i.e., whether the given implementation offers decision-making of greater value than what would likely be possible if it used up fewer buttons (and something else, of average decision-making value for that kit, took up that space). If a given implementation offers zero further actual choices than another that would use up fewer buttons, that implementation is bloated.

    If I made you do a 3-step mudra to cast Glare, you'd use up 3 additional buttons, but that Glare would still just be Glare and spammed just as repeatedly. (If the idea of using 4 buttons to do a single action attracts you, note that you could accomplish the same, right now, by binding Glare to 4 different keys and hitting those in order with each cast.) Those added buttons would be used very frequently -- each 23 times per minute -- but they'd still be entirely bloat.

    Quote Originally Posted by Canadane View Post
    Press 1-2-3 is inherently more fun than pressing 1-1-1. It doesn't matter if it's the same skill repeated or a combo of skills
    Then bind Glare to 3 different keys and rotate, 1-2-3, through them. And just like that, your WHM play is "inherently more fun" now.
    (6)
    Last edited by Shurrikhan; 03-07-2022 at 01:11 PM.

  8. #48
    Player
    Giyu's Avatar
    Join Date
    Dec 2021
    Posts
    5
    Character
    Giyutomioka Hashira
    World
    Leviathan
    Main Class
    Dark Knight Lv 72
    I neither press 1-1-1 nor 1-2-3 since I use macro for combos
    e.g.
    1-0-0
    0 means idle
    (0)

  9. #49
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    I don't mind it as a option
    and putting the combo into 1 button isn't really comparable to healers
    since DPS have loads of other buttons to press while healers its just 1 spell and a dot
    (2)

  10. #50
    Player
    Lilyth's Avatar
    Join Date
    May 2015
    Posts
    349
    Character
    Lilyth Chan
    World
    Gilgamesh
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Shurrikhan View Post

    Then bind Glare to 3 different keys and rotate, 1-2-3, through them. And just like that, your WHM play is "inherently more fun" now.
    If there's anything worse than doing a 1 button rotation is this argument. If I told you they were gonna give Savage loot for free the next patch upon talking to the NPC and people complained about it, do you think it's fair to say "Hey just pretend is still locked behind savage, and just like that nothing has changed, everyone is happy now"?

    1-2-3 might not be the hardest most punishing thing out there, but it's something. At least it's a reason for three individual actions to still exist. You have a sequence of different commands and chaining them in a specific order gives you more damage. With 1-1-1-1-1, 3 different actions accomplish nothing, it's just visual padding. There to give players the impression your char still has some modicum of combat interaction when in reality replacing everything with an insta-cast generic "glare" would be the same thing.

    I honestly rather keep my 1-2-3 over that.
    (5)
    Last edited by Lilyth; 03-07-2022 at 02:28 PM.

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