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  1. #11
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    I hope they never do this, the combat is very engaging as it is don't dumb it down.
    Actually pressing a lot of buttons is part of what makes it fun for me and sets it apart from most other MMO's.

    People can dumb down how they describe rotations all they want, the fact still remains that yes pressing 1 2 3 is harder than spamming 1 especially when you add other stuff on top of it too and have the whole package and yes at least imo it's way more engaging too.

    Quote Originally Posted by Shurrikhan View Post
    Then we'll have to agree to disagree. I see nothing inherently fun about hitting a different button each step of the same decision.

    I won't deny that there are probably others who would prefer that, say, Gnashing Fang, Savage Claw, Wicked Talon, Jugular Rip, Abdomen Tear, Eye Gouge, and Hypervelocity all took separate buttons, instead of just their current total of 2 keys. I just don't think you're anywhere near a majority and would rather not sacrifice actual complexity for a pretense thereof (our current unconsolidated combos).

    Like Terin, I'd prefer real combos --that each skill in a given combo have real use, to be synergized meaningfully-- but if this is all we're getting from them, then I see no reason to force each player (or, each non-PC player) to waste that hotbar space or to hold back further job complexity just to keep room for our fake combos' fake complexity.
    I wouldn't disagree that I'd like the combos to be more exciting.
    But if it's between what we have now and turning it into like how it works in PvP then I'll take what we have now.
    If we go with the premise however that they'd add more complexity to it then I might change my mind about it but I don't think that's really the premise of the thread.
    (3)
    Last edited by Kolsykol; 03-07-2022 at 09:44 AM.