Again, though, you're conflating actions with buttons. Those changes did not just consolidate our actions. They reduced them by nearly half.
A HW PVP DRG, for instance, effectively had some ~20 real, separable actions (no, I do not count but one move per combo among those, as we'd still never rush or reset them even in PvP). It then added 5 further (much more interesting) PvP skills atop that, for a total of ~25.
Now, a PVP DRG has just 12 separable actions, and then just 2 (much less interesting) PvP skills, for a total of 14.
That pruning was in no small part because they felt the button counts were overwhelming. Had they just consolidated the bloat beforehand, that wouldn't have been an issue, nor an available excuse for action/decision pruning.
Last edited by Shurrikhan; 03-07-2022 at 06:57 AM.
I am not.
Press 1-2-3 is inherently more fun than pressing 1-1-1. It doesn't matter if it's the same skill repeated or a combo of skills, I very specifically am speaking of what the player is doing not the player character ingame is doing.
http://king.canadane.com
Then we'll have to agree to disagree. I see nothing inherently fun about hitting a different button each step of the same decision.
I won't deny that there are probably others who would prefer that, say, Gnashing Fang, Savage Claw, Wicked Talon, Jugular Rip, Abdomen Tear, Eye Gouge, and Hypervelocity all took separate buttons, instead of just their current total of 2 keys. I just don't think you're anywhere near a majority and would rather not sacrifice actual complexity for a pretense thereof (our current unconsolidated combos).
Like Terin, I'd prefer real combos --that each skill in a given combo have real use, to be synergized meaningfully-- but if this is all we're getting from them, then I see no reason to force each player (or, each non-PC player) to waste that hotbar space or to hold back further job complexity just to keep room for our fake combos' fake complexity.
Last edited by Shurrikhan; 03-07-2022 at 07:05 AM.
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