That one wouldn't work because the Afflatus skills need lilies so you're hamstringing us when we're out of them.
It would be like if you have a lilly it would make medica/cure 2 instant rather then outright get rid of them. I made the suggestion a while back cause I would never use cure 2 or medica when I have a lilly.
That does however require SE to actually add new actions/combos when they consolidate our 1-2-3 into a single button, something that is absolutely not guaranteed.
No, it just requires that they don't reduce the number of actions or their technical affordances. It doesn't require that DRG, for instance, suddenly get 7 ST and 3 AoE combos.
If there is never any point at which it's worth restarting, or rushing ahead in, a particular combo, then turning it into a single button will cost no affordance.
Well yes, we're already living that life on the PC world of plugins and it's great for those who want it.
You mean, a real combo, where independent decisions can... combine synergistically, instead of simply having all but one choice per combo locked out in any given GCD? You madman, you.I'll admit, if the "combos" are literally going to be "1-2-3" combos as most of them currently are, then I'd say they should be condensed just like in PvP.
However, I wouldn't mind seeing them do something more akin to the old (ARR) Monk combos. You GENERALLY used "1-2-3" then "4-5-6", however if you were REALLY skilled, there would be times you might deviate, because each part of the combo had a specific EFFECT.
No, it would be like any action that changes to another action while under some effect. Just to pick something off the top of my head, when RDM has 20|20 gauge the action Moulinet upgrades to Enchanted Moulinet. WHM could easily be changed so that when you have one or more lilies, Cure II is upgraded to Afflatus Solace and Medica is upgraded to Afflatus Rapture.
...but in what way is that not bloat? There is a button on your bar, that you never press but once per life; and you have another button that you can use often but not at all until you first press that one button that you only press once and then never touch again. Why wouldn't you want to make the button that you press once and never touch again change into the other button that can't be used unless you've pressed it?
(Yes, I know, SMN already doesn't have many buttons; however, it can be true that SMN doesn't have very many buttons and simultaneously also they still have buttons that can be reasonably consolidated because one is locked behind the other.)
Last edited by Rongway; 03-06-2022 at 07:45 PM.
Error 3102 Club, Order of the 52nd Hour
This again.. Some jobs barely have any buttons, so just play those. If you're not going to make an attempt into getting to know a job, don't ask to make them easier >_>
Because hitting 2 after 1 and before 3 was ever so difficult and engaging a mechanic as to be worth losing n-1 buttons per combo, and whatever actual complexity could have filled that space, for?
This, on the other hand, would cost WHM some actual functionality. Want to save mobility for the likes of O4S Black Hole mechanic? Too bad; you're forced to burn lilies before you can again access your basic heals. Want that handy weave-space for later? Nope. Gotta use it now or be locked out of basic heals.No, it would be like any action that changes to another action while under some effect. Just to pick something off the top of my head, when RDM has 20|20 gauge the action Moulinet upgrades to Enchanted Moulinet. WHM could easily be changed so that when you have one or more lilies, Cure II is upgraded to Afflatus Solace and Medica is upgraded to Afflatus Rapture.
There are ways to, without adding button cost, still consume those opportunities only when one wants to, but simply hot-swapping a spell that provides more than mere MP efficiency over a basic capacity (thereby making its affordances impossible to bank) is not a good idea.
Last edited by Shurrikhan; 03-07-2022 at 06:34 AM.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.