Worth mentioning is, just because an ability is used, that doesn't mean I think it's justified. This game has a bunch of buttons where you have a ST button, then an alternative AOE button, and that's fine. For CDs 30sec or less I do think having to think about whether or not to use it is OK. Then I look at something like SAM where we have a 2m CD with a ST and AOE version. At that point I rather just have a ST version that cleaves. There is also stuff like Cure 1, Medica 1, and AST equivalents, where yeah there are environments Cure 1 and Medica 1 are merited but I rather they just tweak the abilities to make them upgrades. You can make Cure 2 just have the cast time and MP economy of Cure 1 and it will be fine. Having to use a GCD heal at all is punishment enough.