Quote Originally Posted by ArcaviusGreyashe View Post
I can picture that, explained that way, yes. But those muscle memory trackings are irrelevant to what Jijifli said about procs. For classes that are borderline random (DNC and BRD mostly), procs are too random to help with that, and the only thing that help is focus. And that focus is, I think, more disturbed the more buttons you have to press. Maybe it can help and that's just not how my mind works but anyway, nobody's asking to have mandatory concatenated combos, I'm just advocating for the option to, so... why would anyone cry against that ?

And as you say, it's a matter of available decisions, and therefore, MNK can't be concatenated since every skill theoretically allows a choice. But DRG, on the other hand, can have its 5 GCD combo (or 10, if we want to go that far) reduced from 7 buttons to 1, and that's a lot against bloating.



I play healers for roulettes, and I can see where that's coming from, but I always felt like it came from the lack of oGCD damage spells. For example, if I had concatenated combos on my Reaper, I would still have my burst to keep me awake. Keeping an eye on my gauges, counting how many GCDs I need to do before doing other things, etc. Maybe you're right, and if I played reaper with concatenated combos, it would be a bore. But I'd still fight for the option to have it for people that want to use it.

As for button bloats, while I don't suffer personnally from this, tanks have pretty much three full bars of skills and CDs. Of course you can optimize to have more easily accessible buttons bound, but let's be honest, why would you refuse people that struggle with button bloat an option to have less bloating ?
You're partly right - but it would take a lot more GCD than the game has to offer to break the monotony of 1-1-1, even on classes that are rather spoiled in that respect.

As for the rest, I think you're making a mistake when you say "option". It is very likely that, for technical reasons or lack of time, the developers impose this choice. That's why people are protesting against this idea, because it will certainly not be possible to go back once it's IG.

Yes, in an ideal world the option would be available. In an ideal world, we would also have an infinite story, twice as much endgame available, zones that are not separated by loading times, a graphical update that would come right away with ten times as many customization options... And so on.

Personally, I'd prefer them to merge some of the redundant techniques to make room for the new ones (I'm hoping for more utility tools, especially with the new dungeon format coming). And at the risk of repeating myself: before deleting anything, maybe it would be a good idea for those who don't have any space left to think about optimizing their shortcuts. Because in some of the comments, people are complaining without understanding the importance of having a custom interface.