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  1. #11
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,285
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    I think it might eventually find its way in. XIV follows a vertical progression with each level tier, and there's only so many new rotational keys you can add before having to get the job through a rework.

    Some people say it dumbs thing down and makes jobs 1 button spammers, however it's not as simple as that... Some jobs are indeed very simple and can go without this feature, like Machinist or Summoner if it was a combo job.

    Other jobs, though, are already near the limit of how much you can add before it becomes way too busy, like Dragoon. Those indeed could benefit from a consolidated combo to free up a few binds for new things. They did this with Gunbreaker's cartridge combo and the job suddenly feels much better to play without losing any depth.

    I personally don't see a lot of difference in pressing the same key 3x than pressing a sequence of 3 keys that are always bound right next to each other. They are still different actions being pressed.
    (6)

  2. #12
    Player
    LisSquid's Avatar
    Join Date
    Jan 2021
    Posts
    1,366
    Character
    Mother Kos
    World
    Hyperion
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Raikai View Post
    I personally don't see a lot of difference in pressing the same key 3x than pressing a sequence of 3 keys that are always bound right next to each other. They are still different actions being pressed.
    Considering Yoshida all but said he thinks difficulty comes from encounter design over job design (when he was asked about healers one button rotation), I would agree this is SEs philosophy. We get to play with combos because SE had buttons to fill up, and didn't have anything else to put there. I can definitely see a time in the future where we move from 1-2-3 combos and follow a more CD-centric snapshotting groove.
    (1)

  3. #13
    Player
    Wyakin's Avatar
    Join Date
    Jan 2019
    Posts
    269
    Character
    Wyakin Cade
    World
    Odin
    Main Class
    Dragoon Lv 71
    Quote Originally Posted by Velvet_Lunarfang View Post
    Do you think we will see the day where our rotation for combos will be just one button instead of 3-4? I think it would be a blessing and cut down on the hotbar bloat that we are getting for skills. What are your opinions on it?
    Go back through the 3000+ threads in this forum and you’ll find a good 100 of them or more have asked this question and been shot down. It’s unwanted, unneeded and would simply ruin what makes FFs rotations what they are.
    (3)

  4. #14
    Player
    Wyakin's Avatar
    Join Date
    Jan 2019
    Posts
    269
    Character
    Wyakin Cade
    World
    Odin
    Main Class
    Dragoon Lv 71
    Quote Originally Posted by Raikai View Post
    I think it might eventually find its way in. XIV follows a vertical progression with each level tier, and there's only so many new rotational keys you can add before having to get the job through a rework.

    Some people say it dumbs thing down and makes jobs 1 button spammers, however it's not as simple as that... Some jobs are indeed very simple and can go without this feature, like Machinist or Summoner if it was a combo job.

    Other jobs, though, are already near the limit of how much you can add before it becomes way too busy, like Dragoon. Those indeed could benefit from a consolidated combo to free up a few binds for new things. They did this with Gunbreaker's cartridge combo and the job suddenly feels much better to play without losing any depth.

    I personally don't see a lot of difference in pressing the same key 3x than pressing a sequence of 3 keys that are always bound right next to each other. They are still different actions being pressed.
    The difference is simple. You can accidentally press the wrong button in your combo. Yeah, it’s rare and yeah it’s a stupid thing to do but it can be done. Removing it would make that mistake never happen. Another move towards making FF too simplistic and boring. The opposite of what people want
    (9)

  5. #15
    Player
    BokoToloko's Avatar
    Join Date
    Jan 2017
    Posts
    334
    Character
    Boko Toloko
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Wyakin View Post
    The difference is simple. You can accidentally press the wrong button in your combo. Yeah, it’s rare and yeah it’s a stupid thing to do but it can be done. Removing it would make that mistake never happen. Another move towards making FF too simplistic and boring. The opposite of what people want
    At this day, it's VERY hard to break combo. Removing the chance of a mistake that hardly takes place unless you're trolling is completely inconsecuential and, in the jobs where it's more likely the happen, the one button combo would be impossible to introduce without altering the job's gameplay (PLD, DRG, SAM and MNK). Not to mention OP's scenario already exists and is still liable to break (GNB GF combo).
    (2)
    Last edited by BokoToloko; 03-06-2022 at 05:47 AM.

  6. #16
    Player
    Atelier-Bagur's Avatar
    Join Date
    Jan 2022
    Posts
    3,980
    Character
    Cordelia Emery
    World
    Coeurl
    Main Class
    Marauder Lv 82
    Quote Originally Posted by Wyakin View Post
    The difference is simple. You can accidentally press the wrong button in your combo. Yeah, it’s rare and yeah it’s a stupid thing to do but it can be done. Removing it would make that mistake never happen. Another move towards making FF too simplistic and boring. The opposite of what people want
    yeah Im pretty sure its because of that one potential mess up being the sole thread that keeps certain combo heavy jobs interesting and entertaining. Yup...

    No...its really not because of that. What makes classes like Monk and Samurai fun is that they have branching paths in their combo rotation that extends different button presses. Which is what I see a lot of people complain whenever they bring up the oh so clever 11111111 rotation.

    I agree with the previous poster, its not the complete end of the world as we'll eventually see more skills and buttons added in future updates for jobs that will bring back some bit of complexity before they trim them down a bit such as with Gunbreaker and its Continuation button.
    (5)

  7. #17
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,285
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Wyakin View Post
    The difference is simple. You can accidentally press the wrong button in your combo. Yeah, it’s rare and yeah it’s a stupid thing to do but it can be done. Removing it would make that mistake never happen. Another move towards making FF too simplistic and boring. The opposite of what people want
    Like you said... it's rare, so what weight that bears?

    I think the gains in complexity of having more available keybinds for other kinds of actions overshadow this minimal complexity losses in having the pvp combos by default for pve.
    (2)

  8. #18
    Player
    Mapleine's Avatar
    Join Date
    Sep 2013
    Posts
    226
    Character
    Elodie Claire
    World
    Leviathan
    Main Class
    Sage Lv 100
    Agree with cutting down bloat, but no auto-combo please.
    (3)

  9. #19
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,285
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Mapleine View Post
    Agree with cutting down bloat, but no auto-combo please.
    They removed nearly every bloated action by now, everything we have and used in a rotational basis is useful... There's no bloat to cut anymore.
    (2)

  10. #20
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    People equating having 3-4 buttons taken up where one would do with difficulty is amusing. You aren't losing difficulty by having a button cycle through the individual combo components; you still have to do your positionals. It also doesn't eliminate the large number of oGCD abilities most jobs have, so that remains intact.

    Personally, I would like to see the combos put on one button and the newly empty slots filled with even more oGCD abilities. Or, if not that, uncomboed abilities like DRK's old dot.
    (6)
    Last edited by Absimiliard; 03-06-2022 at 07:27 AM.

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