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  1. #101
    Player
    Methos76's Avatar
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    Sep 2013
    Posts
    34
    Character
    Methos Cloudstrife
    World
    Adamantoise
    Main Class
    Gladiator Lv 60
    Couldn't this be achieved using a macro?
    (0)

  2. #102
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Methos76 View Post
    Couldn't this be achieved using a macro?
    Technically yes, though there are a lot of drawbacks to doing that.
    (1)

  3. #103
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,825
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Methos76 View Post
    Couldn't this be achieved using a macro?
    Doing this via macros sacrifices the ability to queue those skills (requiring button-mashing or, better, hardware macroed or controller-based 'turboing') and much of their hotbars(' space) in order to make room for those macro-based swaps. Such takes a fair bit of time to set up and, again, comes at cost.

    Normally, for PC players, such is done via mods. Consoles players stay in their corner and keep quiet, because asking for parity would dumb down the game.


    Quote Originally Posted by Rowde View Post
    I'm fairly certain that other inputs, via weaving, could break the macro entirely.
    I had assumed he was referring specifically to hot-swap macros, but, yes, timed macros will break if you are within an animation lock (the brief internal cooldown shared by all distinct actions, including those that do not incur the GCD) when the timer completes and attempts the next skill in the chain.
    (2)
    Last edited by Shurrikhan; 03-09-2022 at 09:04 AM.

  4. #104
    Player
    Rowde's Avatar
    Join Date
    May 2015
    Location
    Limsa Lominsa
    Posts
    1,146
    Character
    Willig Rowde
    World
    Hyperion
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Methos76 View Post
    Couldn't this be achieved using a macro?
    Nope. For one macros are locked to hard seconds. The base GCD is 2.5 and SKS can lower this further.
    So for a 1-2-3 combo, to be safe you'd have to wait.3 seconds between each line, meaning the 1-2-3 would take 1 second longer on a macro than direct inputs.

    Second, and I've never tried to make a battle combo macro... but I'm fairly certain that other inputs, via weaving, could break the macro entirely.
    (0)

  5. #105
    Player
    AnnRam's Avatar
    Join Date
    Jan 2021
    Posts
    773
    Character
    Mint Goh
    World
    Balmung
    Main Class
    Black Mage Lv 100
    I hope so, in PVP works perfectly and no one complains. In fact we could have more unique/cool skills added instead of "lol look at this new trait at level 89.. just potency".
    (0)

  6. #106
    Player
    hagare's Avatar
    Join Date
    Oct 2014
    Posts
    2,042
    Character
    Cesan Duff
    World
    Tonberry
    Main Class
    Dragoon Lv 90
    tbh, a few basic combo of some jobs could be consolidated to one button.
    out of the jobs I've been playing lately, RPR, GNB and DNC comes to mind.
    the RPR slice combo could probably be reduced to one button, and their AoE combos. The scythe combo as well xD
    That's 3 free buttons right there, and functionally nothing would change.
    GNB can stack edge/shell/barrel to one, like they already did when you used Thancred against Ranjit.
    and I'm sure there are others as well.

    Quote Originally Posted by Momo_Kozuki View Post
    Don't really see why it shouldn't be a thing.


    Brainless 1-2-3 basic combo vs brainless single button spam for a 3-combo attack, they are basically the same, but the latter save you two slots and potentially more depending on classes, like Dragoon has a lot of combo buttons.



    Not all classes need this though. Monk, for example, have unique combo system where their attacks are interchange-able, so it would be better to keep their combo button seperately.
    yes. it would depend on the skill in question.
    (1)
    Last edited by hagare; 03-09-2022 at 02:10 PM.

  7. #107
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,825
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by hagare View Post
    tbh, a few basic combo of some jobs could be consolidated to one button.
    out of the jobs I've been playing lately, RPR, GNB and DNC comes to mind.
    the RPR slice combo could probably be reduced to one button, and their AoE combos. The scythe combo as well xD
    That's 3 free buttons right there, and functionally nothing would change.
    GNB can stack edge/shell/barrel to one, like they already did when you used Thancred against Ranjit.
    and I'm sure there are others as well.
    The same would occur for jobs with multiple combos; it's just that each combo would need its own button.

    DRG, for instance, would need a total of 4 GCD keys: Full (+2), Chaos (+2), AoE, Piercing Talon.
    (7 buttons saved, or 8 with Jump -> Mirage Dive.)
    NIN would need a total of 4 or 5 GCD keys: Aeolian/Fleeting, Armor Crush/Forked, AoE, Throwing Daggers, and perhaps Huraijin.
    (5 buttons saved, or 6 if Huraijin's functionality were instead consolidated by just changing Armor Crush's 30s Huton refresh to a 30s Huton gain, as an additional effect instead of a combo effect, and increasing its base potency -- siphoned from combo bonus.)
    Samurai would need 8 GCD keys: Iaijutsu (Tsubame), Gekko, Kasha, Yukikaze, Oka, Mangetsu, Enpi, Ikishoten -> Namikiri.
    (6 buttons saved)
    Monk would need 12 GCD keys, its 9 rotationals, SSS, Anatman (ugh), Perfect Balance -> Masterful Blitz.
    (1 button saved.)
    PLD would need 8 GCD keys: Goring, Royal/Atonement, AoE, Lob, Circle, Shock, Clemency, and Requiescat -> Confiteor (combo).
    (4 buttons saved.)
    WAR would need 6 GCD keys: Eye, Path, AoE, Tomahawk, Fell Cleave / Inner Chaos, Decimate / Chaotic Cyclone.
    (3 buttons saved.)
    DRK would need 5 GCD keys: Souleater, AoE, Unmend, Bloodspiller, Quietus.
    (3 buttons saved.)
    GNB would need 8 GCD keys: Solid Barrel, Gnashing Fang, AoE, Lightning Shot, Burst Strike, Fated Circle, Sonic Break, Double Down.
    (2 buttons saved.)
    Similarly, BLM could consolidate the mutually or only sequentially usable Ley Lines and Between the Lines, Flare and Freeze, and Fire IV and Blizzard IV.
    (3 buttons saved.)
    Etc., etc.
    (3)
    Last edited by Shurrikhan; 03-09-2022 at 03:18 PM.

  8. #108
    Player
    hagare's Avatar
    Join Date
    Oct 2014
    Posts
    2,042
    Character
    Cesan Duff
    World
    Tonberry
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Shurrikhan View Post
    The same would occur for jobs with multiple combos; it's just that each combo would need its own button.

    DRG, for instance, would need a total of 4 GCD keys: Full (+2), Chaos (+2), AoE, Piercing Talon.
    (7 buttons saved, or 8 with Jump -> Mirage Dive.)
    NIN would need a total of 4 or 5 GCD keys: Aeolian/Fleeting, Armor Crush/Forked, AoE, Throwing Daggers, and perhaps Huraijin.
    (5 buttons saved, or 6 if Huraijin's functionality were instead consolidated by just changing Armor Crush's 30s Huton refresh to a 30s Huton gain, as an additional effect instead of a combo effect, and increasing its base potency -- siphoned from combo bonus.)
    Samurai would need 8 GCD keys: Iaijutsu (Tsubame), Gekko, Kasha, Yukikaze, Oka, Mangetsu, Enpi, Ikishoten -> Namikiri.
    (6 buttons saved)
    Monk would need 12 GCD keys, its 9 rotationals, SSS, Anatman (ugh), Perfect Balance -> Masterful Blitz.
    (1 button saved.)
    PLD would need 8 GCD keys: Goring, Royal/Atonement, AoE, Lob, Circle, Shock, Clemency, and Requiescat -> Confiteor (combo).
    (4 buttons saved.)
    WAR would need 6 GCD keys: Eye, Path, AoE, Tomahawk, Fell Cleave / Inner Chaos, Decimate / Chaotic Cyclone.
    (3 buttons saved.)
    DRK would need 5 GCD keys: Souleater, AoE, Unmend, Bloodspiller, Quietus.
    (3 buttons saved.)
    GNB would need 8 GCD keys: Solid Barrel, Gnashing Fang, AoE, Lightning Shot, Burst Strike, Fated Circle, Sonic Break, Double Down.
    (2 buttons saved.)
    Similarly, BLM could consolidate the mutually or only sequentially usable Ley Lines and Between the Lines, Flare and Freeze, and Fire IV and Blizzard IV.
    (3 buttons saved.)
    Etc., etc.
    I haven't delved that deep into it.
    I just picked the combo that has no special gimmick to it besides the increased combo potency.
    Because they serve no other purpose other than bloat usually.
    But yes, I'm sure there are more.
    And I guess people would have a preference on which skill should be stacked with each other.
    I wouldn't stack the skills with directionals, myself.
    (2)

  9. #109
    Player
    FudoMyoo's Avatar
    Join Date
    Nov 2014
    Posts
    319
    Character
    Fudo Myoo
    World
    Tonberry
    Main Class
    Paladin Lv 100
    IMO this should be priority for SE to improve the UI.

    Since Aion MMO era, stacked actions is already norm. I'm not asking for drastic changes, as I main pld, I'll use the following example.

    1) Fast blade=> Riot blade=> Gloring blade = 1 button, 2nd button Royal authority. This reduces 4 buttons into 2. (However players still have the option to put 4 skills into quick bar if they choose to). Actual usage=1,1,1 for gloring blade. 1,1,2 for royal authority
    2) Total eclipse=> Prominence= 1 button. This reduces 2 buttons into 1. (similarly let players choose if they want it this way).

    6 buttons becomes 3. Muscle memories can be re-train, at least let us players have this option.

    P.S. This is not new btw, already implemented in FF14 PvP.
    (5)

  10. #110
    Player
    Mapleine's Avatar
    Join Date
    Sep 2013
    Posts
    226
    Character
    Elodie Claire
    World
    Leviathan
    Main Class
    Sage Lv 100
    I really don't want PvP combos in PvE, no. That sounds pretty lousy and I'd imagine most people who care even a little about their quality of play will recoil at that.

    If anything I'd imagine they'd go the opposite direction since a combo breaks off all forked paths and they seem more interested in shorter, dynamic rotations.

    Condensation on basic chaff though, sure. More room for that, they did a little in Endwalker and could stand to do more.
    (3)
    Last edited by Mapleine; 03-09-2022 at 06:30 PM.

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