Couldn't this be achieved using a macro?
Couldn't this be achieved using a macro?
Doing this via macros sacrifices the ability to queue those skills (requiring button-mashing or, better, hardware macroed or controller-based 'turboing') and much of their hotbars(' space) in order to make room for those macro-based swaps. Such takes a fair bit of time to set up and, again, comes at cost.
Normally, for PC players, such is done via mods. Consoles players stay in their corner and keep quiet, because asking for parity would dumb down the game.
I had assumed he was referring specifically to hot-swap macros, but, yes, timed macros will break if you are within an animation lock (the brief internal cooldown shared by all distinct actions, including those that do not incur the GCD) when the timer completes and attempts the next skill in the chain.
Last edited by Shurrikhan; 03-09-2022 at 09:04 AM.
Nope. For one macros are locked to hard seconds. The base GCD is 2.5 and SKS can lower this further.
So for a 1-2-3 combo, to be safe you'd have to wait.3 seconds between each line, meaning the 1-2-3 would take 1 second longer on a macro than direct inputs.
Second, and I've never tried to make a battle combo macro... but I'm fairly certain that other inputs, via weaving, could break the macro entirely.
I hope so, in PVP works perfectly and no one complains. In fact we could have more unique/cool skills added instead of "lol look at this new trait at level 89.. just potency".
tbh, a few basic combo of some jobs could be consolidated to one button.
out of the jobs I've been playing lately, RPR, GNB and DNC comes to mind.
the RPR slice combo could probably be reduced to one button, and their AoE combos. The scythe combo as well xD
That's 3 free buttons right there, and functionally nothing would change.
GNB can stack edge/shell/barrel to one, like they already did when you used Thancred against Ranjit.
and I'm sure there are others as well.
yes. it would depend on the skill in question.Don't really see why it shouldn't be a thing.
Brainless 1-2-3 basic combo vs brainless single button spam for a 3-combo attack, they are basically the same, but the latter save you two slots and potentially more depending on classes, like Dragoon has a lot of combo buttons.
Not all classes need this though. Monk, for example, have unique combo system where their attacks are interchange-able, so it would be better to keep their combo button seperately.
Last edited by hagare; 03-09-2022 at 02:10 PM.
The same would occur for jobs with multiple combos; it's just that each combo would need its own button.tbh, a few basic combo of some jobs could be consolidated to one button.
out of the jobs I've been playing lately, RPR, GNB and DNC comes to mind.
the RPR slice combo could probably be reduced to one button, and their AoE combos. The scythe combo as well xD
That's 3 free buttons right there, and functionally nothing would change.
GNB can stack edge/shell/barrel to one, like they already did when you used Thancred against Ranjit.
and I'm sure there are others as well.
DRG, for instance, would need a total of 4 GCD keys: Full (+2), Chaos (+2), AoE, Piercing Talon.NIN would need a total of 4 or 5 GCD keys: Aeolian/Fleeting, Armor Crush/Forked, AoE, Throwing Daggers, and perhaps Huraijin.(7 buttons saved, or 8 with Jump -> Mirage Dive.)Samurai would need 8 GCD keys: Iaijutsu (Tsubame), Gekko, Kasha, Yukikaze, Oka, Mangetsu, Enpi, Ikishoten -> Namikiri.(5 buttons saved, or 6 if Huraijin's functionality were instead consolidated by just changing Armor Crush's 30s Huton refresh to a 30s Huton gain, as an additional effect instead of a combo effect, and increasing its base potency -- siphoned from combo bonus.)Monk would need 12 GCD keys, its 9 rotationals, SSS, Anatman (ugh), Perfect Balance -> Masterful Blitz.(6 buttons saved)PLD would need 8 GCD keys: Goring, Royal/Atonement, AoE, Lob, Circle, Shock, Clemency, and Requiescat -> Confiteor (combo).(1 button saved.)WAR would need 6 GCD keys: Eye, Path, AoE, Tomahawk, Fell Cleave / Inner Chaos, Decimate / Chaotic Cyclone.(4 buttons saved.)DRK would need 5 GCD keys: Souleater, AoE, Unmend, Bloodspiller, Quietus.(3 buttons saved.)GNB would need 8 GCD keys: Solid Barrel, Gnashing Fang, AoE, Lightning Shot, Burst Strike, Fated Circle, Sonic Break, Double Down.(3 buttons saved.)Similarly, BLM could consolidate the mutually or only sequentially usable Ley Lines and Between the Lines, Flare and Freeze, and Fire IV and Blizzard IV.(2 buttons saved.)Etc., etc.(3 buttons saved.)
Last edited by Shurrikhan; 03-09-2022 at 03:18 PM.
I haven't delved that deep into it.The same would occur for jobs with multiple combos; it's just that each combo would need its own button.
DRG, for instance, would need a total of 4 GCD keys: Full (+2), Chaos (+2), AoE, Piercing Talon.NIN would need a total of 4 or 5 GCD keys: Aeolian/Fleeting, Armor Crush/Forked, AoE, Throwing Daggers, and perhaps Huraijin.(7 buttons saved, or 8 with Jump -> Mirage Dive.)Samurai would need 8 GCD keys: Iaijutsu (Tsubame), Gekko, Kasha, Yukikaze, Oka, Mangetsu, Enpi, Ikishoten -> Namikiri.(5 buttons saved, or 6 if Huraijin's functionality were instead consolidated by just changing Armor Crush's 30s Huton refresh to a 30s Huton gain, as an additional effect instead of a combo effect, and increasing its base potency -- siphoned from combo bonus.)Monk would need 12 GCD keys, its 9 rotationals, SSS, Anatman (ugh), Perfect Balance -> Masterful Blitz.(6 buttons saved)PLD would need 8 GCD keys: Goring, Royal/Atonement, AoE, Lob, Circle, Shock, Clemency, and Requiescat -> Confiteor (combo).(1 button saved.)WAR would need 6 GCD keys: Eye, Path, AoE, Tomahawk, Fell Cleave / Inner Chaos, Decimate / Chaotic Cyclone.(4 buttons saved.)DRK would need 5 GCD keys: Souleater, AoE, Unmend, Bloodspiller, Quietus.(3 buttons saved.)GNB would need 8 GCD keys: Solid Barrel, Gnashing Fang, AoE, Lightning Shot, Burst Strike, Fated Circle, Sonic Break, Double Down.(3 buttons saved.)Similarly, BLM could consolidate the mutually or only sequentially usable Ley Lines and Between the Lines, Flare and Freeze, and Fire IV and Blizzard IV.(2 buttons saved.)Etc., etc.(3 buttons saved.)
I just picked the combo that has no special gimmick to it besides the increased combo potency.
Because they serve no other purpose other than bloat usually.
But yes, I'm sure there are more.
And I guess people would have a preference on which skill should be stacked with each other.
I wouldn't stack the skills with directionals, myself.
IMO this should be priority for SE to improve the UI.
Since Aion MMO era, stacked actions is already norm. I'm not asking for drastic changes, as I main pld, I'll use the following example.
1) Fast blade=> Riot blade=> Gloring blade = 1 button, 2nd button Royal authority. This reduces 4 buttons into 2. (However players still have the option to put 4 skills into quick bar if they choose to). Actual usage=1,1,1 for gloring blade. 1,1,2 for royal authority
2) Total eclipse=> Prominence= 1 button. This reduces 2 buttons into 1. (similarly let players choose if they want it this way).
6 buttons becomes 3. Muscle memories can be re-train, at least let us players have this option.
P.S. This is not new btw, already implemented in FF14 PvP.
I really don't want PvP combos in PvE, no. That sounds pretty lousy and I'd imagine most people who care even a little about their quality of play will recoil at that.
If anything I'd imagine they'd go the opposite direction since a combo breaks off all forked paths and they seem more interested in shorter, dynamic rotations.
Condensation on basic chaff though, sure. More room for that, they did a little in Endwalker and could stand to do more.
Last edited by Mapleine; 03-09-2022 at 06:30 PM.
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