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  1. #10
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Doesn't sound like my cup of tea but I'm sure there are others who would enjoy it.

    Quote Originally Posted by Azuri View Post
    So you are saying we should have difficult content with a 1-use entry fee that is lost if you fail to clear because little Jimmy was sniffing glue with 50% GCD uptime?

    This will go great.
    Don't queue with Little Jimmy. Queue with players you know and trust. Problem solved.

    Quote Originally Posted by Azuri View Post
    Look, I despise the "bUt tHiS iS nOT wOw" argument but this idea takes the worst part of Mythic+ and puts it in XIV. You would literally create content where you'll be hard denied from joining without good parses.
    If the rewards were on par with treasure map rewards, there would be no pressure to do the content.

    Why object to something optional that probably would require a relatively small amount of development time to create since it would be relying on things already in the game?

    Quote Originally Posted by Kes13a View Post
    if people liked "team play" they wouldnt be going all in on buffing things with Alphinaud and crew...
    Except many players do like team play and so SE continues to produce group content. If people hated team play as much as you imply, they'd stop making EX/Savage/Ultimate/PvP/etc. and be making all duties solo duties going forward. They're not doing that.

    The upcoming changes aren't a replacement for group content (outside of Cape Westwind and the Lahabrea fight). They're an alternate way for those not comfortable with group content to experience it.

    Both can co-exist. SE could possibly even take the OP's idea and make it scaling like they're doing with the Criterion Dungeons so players can do it solo or with friends as they like.
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    Last edited by Jojoya; 03-06-2022 at 01:44 PM.