So you are saying we should have difficult content with a 1-use entry fee that is lost if you fail to clear because little Jimmy was sniffing glue with 50% GCD uptime?
This will go great.
So you are saying we should have difficult content with a 1-use entry fee that is lost if you fail to clear because little Jimmy was sniffing glue with 50% GCD uptime?
This will go great.
So, if something like this were to be implemented and it were anything like XI - you wouldn't be doing this with random players. You'd likely form a group for it and as it would be small I imagine you could fill it with people you know aren't glue-sniffers or window-lickers.
Look, I despise the "bUt tHiS iS nOT wOw" argument but this idea takes the worst part of Mythic+ and puts it in XIV. You would literally create content where you'll be hard denied from joining without good parses.So, if something like this were to be implemented and it were anything like XI - you wouldn't be doing this with random players. You'd likely form a group for it and as it would be small I imagine you could fill it with people you know aren't glue-sniffers or window-lickers.
...make friends? Do you not know 3-7 other people? (I liked BCNMs in XI, and it sounds like a fun idea).


Too bad for you, but it works really nicely in FF11So, if something like this were to be implemented and it were anything like XI - you wouldn't be doing this with random players. You'd likely form a group for it and as it would be small I imagine you could fill it with people you know aren't glue-sniffers or window-lickers.
It is not going to be a content for everyone but it is going to be a piece of content for people who likes team play
Hah? I was saying it wouldn't be duty finder content. You'd make a group for it either via PF or with friends. I should have quoted the post before mine saying it wouldn't be good because someone making a mistake due to 'glue-sniffing' would cause a wipe.
I played a lot of FFXI during Rise of the Zilart and Chains of Promathia. I really liked BCNMs.




if people liked "team play" they wouldnt be going all in on buffing things with Alphinaud and crew...
Doesn't sound like my cup of tea but I'm sure there are others who would enjoy it.
Don't queue with Little Jimmy. Queue with players you know and trust. Problem solved.
If the rewards were on par with treasure map rewards, there would be no pressure to do the content.
Why object to something optional that probably would require a relatively small amount of development time to create since it would be relying on things already in the game?
Except many players do like team play and so SE continues to produce group content. If people hated team play as much as you imply, they'd stop making EX/Savage/Ultimate/PvP/etc. and be making all duties solo duties going forward. They're not doing that.
The upcoming changes aren't a replacement for group content (outside of Cape Westwind and the Lahabrea fight). They're an alternate way for those not comfortable with group content to experience it.
Both can co-exist. SE could possibly even take the OP's idea and make it scaling like they're doing with the Criterion Dungeons so players can do it solo or with friends as they like.
Last edited by Jojoya; 03-06-2022 at 01:44 PM.


I mean, you're clearly not familiar with how it was in XI; there is no duty finder system. You ONLY did it with trusted people. Also, harder does not mean ultimate level difficulty. Something the Rathalos EX when it was current is like, perfect.
Personally, my friends have fun figuring things out. We did in XI, and we still do now when we do Eden, etc together.
And, as is in XIV, you CAN do treasure maps with random people, but there is no system to support that either- you have to shout/gather people and talk out what you're doing. The only person to blame if you get "Jimmy" is you for not choosing your party carefully or doing it with strangers.
Last edited by kaynide; 03-04-2022 at 11:09 PM.
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