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  1. #11
    Player
    RobynDaBank's Avatar
    Join Date
    Sep 2021
    Location
    Wraeclast
    Posts
    1,521
    Character
    Hope Sunflame
    World
    Twintania
    Main Class
    White Mage Lv 90
    Quote Originally Posted by HisShadowX View Post
    I'm talking about no healing buffs put on me or if it a buff is put on me they accept that as healing. Like they won't start healing at all I noticed as a Paladin. This week when I tested I was not going to heal at the beginning of the dungeons the healers would often not cast even a healing buff or if they did that's all they did and just DPS'd until I died. Then when they resurrected me they did one big heal and then stopped healing completely again.

    I've noticed this is happening to my Paladins only the Gunblades and Dark Knights will get healed, but the Paladin seems to be expected to heal themselves.
    Sorry, it doesn't feel like you answered the rest of my questions. IMO the average healer would know that a PLD coming to the point of casting Clemency is bad because it tanks your own gameplay flow (unless you're overzealous with the self-healing yourself). Usually in FFXIV healing guides players are told to heal when the tank goes to 40%-30%.

    It's starting to sound like this happened to you just once TBH. A healer greeded too much with damage, told you to just heal yourself because Clemency, and found it more convenient to resurrect after the death. Seems like too specific an instance to occur many times (if it is, yikes, terrible luck). Most healers have good off-GCD healing tools so it's not even like they need to stop damaging to heal, they've little reason left to greed at this point with the shortening of the damage button cast.

    I've heard in much earlier expansions and the base game healers avoided damaging often because it needed a stance switch and MP management wasn't as lenient. Things have changed if that was the case then, because all left to do now is press Lucid Dreaming (or in Astrologian's case, just draw cards).
    (4)
    Mortal Fist

  2. #12
    Player
    HisShadowX's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    332
    Character
    William Hart
    World
    Jenova
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Gemina View Post
    Healers should be DPSing. All of them including Sage have instant heals, and SGE in particular also has Kardia, which isn't life saving healing, but consistent healing while they continue to allocate GCDs towards damage.

    Healers should not be letting players die, or leaving players at critical HP that takes away their buffer for a mistake. Even the most steadfast DPSing healer knows that a swiftcasted raise will still cost you a GCD, so it remains in their best interest to keep players ticking. Playing HP limbo is not the same as being fully aware of the instance and having things under control. Intentionally making players nervous by walking a tightrope is a faulty playstyle that doesn't do anyone any favors.

    Healers and healing is in an odd place right now. You kind of have to rely on derpy players for it to be engaging. Mindless downtime due to lack of DPS options is as much at fault for tunnel visioning healers as is an offensive mind. Most tanks have a lot of sustainability, and healers add a respectable amount of damage that strongly facilitates clears of high-end duties. They are in this place where you can't add to one thing without taking from another. So we all just kind of deal with it. Most of us anyway.


    I think your comment is the most moderate and I’d argue fair when comes to healers. Yes Healer should DPS to help out, but when you make your tank feel like they are walking a tightrope it can be nerve wrecking however, I typically don’t complain as much with that play style anymore because as long as I am still alive they have done their job.

    I feel you as this is a balancing issue and I feel Sage’s were created for the specific player base who likes to DPS.

    On other jobs like Gunbreaker and Dark Knight its business as usual in terms of tanking, but again with Paladins there is now an expectation of you healing yourself the entire time and the Healers barely healing and they DPS now 98% of the time except for boss battles.
    (1)

  3. #13
    Player Padudu's Avatar
    Join Date
    Jan 2022
    Location
    Ul'dah
    Posts
    1,120
    Character
    Padudu Moro
    World
    Zalera
    Main Class
    Paladin Lv 90
    Quote Originally Posted by HisShadowX View Post
    So your getting that on other tanks. Yeah, as I mentioned earlier, there was always a segment of the healing population that prefers DPSing over healing, but it seems to have gotten worse in this expansion and especially for Paladins. I mean on my other tanks I am still getting healers who barely heal there as always been that but the weird thing about my Paladins I am getting healers in Endwalker content that won't heal at all causing a wipe.
    I main PLD and my SO mains DRK, idk if he's gotten healers like that solo but I don't think I have either. It was only when we que'd together haha. If you're getting demanded to clemency yourself I just wouldn't tbh. I only clemency when either the healer(s) have died or the healer just wants me to die

    Try not to clemency yourself when you're at like maybe 40% or above btw. Some healers will stop healing you or heal you a lot less.
    (4)

  4. #14
    Player
    HisShadowX's Avatar
    Join Date
    Sep 2013
    Location
    Ul'dah
    Posts
    332
    Character
    William Hart
    World
    Jenova
    Main Class
    Samurai Lv 90
    Quote Originally Posted by RobynDaBank View Post
    Sorry, it doesn't feel like you answered the rest of my questions. IMO the average healer would know that a PLD coming to the point of casting Clemency is bad because it tanks your own gameplay flow (unless you're overzealous with the self-healing yourself). Usually in FFXIV healing guides players are told to heal when the tank goes to 40%-30%.

    It's starting to sound like this happened to you just once TBH. A healer greeded too much with damage, told you to just heal yourself because Clemency, and found it more convenient to resurrect after the death. Seems like too specific an instance to occur many times (if it is, yikes, terrible luck). Most healers have good off-GCD healing tools so it's not even like they need to stop damaging to heal, they've little reason left to greed at this point with the shortening of the damage button cast.

    I've heard in much earlier expansions and the base game healers avoided damaging often because it needed a stance switch and MP management wasn't as lenient. Things have changed if that was the case then, because all left to do now is press Lucid Dreaming (or in Astrologian's case, just draw cards).
    If you look at my join date you will see I have been playing for a long time. Things were different back then, but no this has happened now for the past month and it seems to only happen when I switch back to the Paladin for Endwalker content. As I mentioned in two previous posts now this week I have tested this by not using clem at all for the first ten minutes of a new dungeon and what would happen is during many instances the healer would not heal at all. The first healing spell they would use is Raise because I had died due to no one healing me. It didn't matter whether or not I used a buff at all.

    It seems from the other post I am not alone with feeling like this, but again, I noticed the lack of healing from many healers when it comes to a Paladin.

    Quote Originally Posted by Padudu View Post
    I main PLD and my SO mains DRK, idk if he's gotten healers like that solo but I don't think I have either. It was only when we que'd together haha. If you're getting demanded to clemency yourself I just wouldn't tbh. I only clemency when either the healer(s) have died or the healer just wants me to die

    Try not to clemency yourself when you're at like maybe 40% or above btw. Some healers will stop healing you or heal you a lot less.
    Agreed, this week again with my test of not using clem its sort of taken me to a spot where I do not want to use that ability at all because I feel Paladins are almost expected to do the healing now and the healer just DPS the entire time.
    (0)
    Last edited by HisShadowX; 03-04-2022 at 01:27 AM.

  5. #15
    Player
    Absimiliard's Avatar
    Join Date
    Jul 2014
    Posts
    2,031
    Character
    Cassius Rex
    World
    Louisoix
    Main Class
    Gladiator Lv 90
    I'm 90% sure this is a bait post, but what the heck. Paladins shouldn't need healing the vast majority of the time anyway. Between Holy Shelltron and the surprisingly strong healing baked into their magic phase, there's just no reason for them to require babysitting. Healers should be spending most of their time DPSing anyway.
    (12)

  6. #16
    Player
    Lunalepsy's Avatar
    Join Date
    Mar 2016
    Posts
    1,140
    Character
    Yxiah Eruyt
    World
    Balmung
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by HisShadowX View Post
    So little background about me. I have maxed (Before Endwalker) out all the tanks except warrior. I have tons of max level DPS and one maxed out (Before Endwalker) White Mage.

    Something that always concerned me was DPS Healers basically healers who prefer to DPS over healing. Typically, even these healers would start healing once you get below 30% health, but every now and then you get a healer who refuses to heal until you are below 15% or even 10%, which can be nerve wrecking as a tank if you did a big pull it only takes one big heal to kill you but the rule of thumb is if your still alive the healer is doing his job and if you die that's on the healer.

    Greatest thing about the Paladin is the Healing Ability and it can make a difference as an off tank when things are getting real bad in a raid but I noticed for Endwalker content I have healers who are absolutely refusing to heal or will only start maybe healing once the Paladin's MP is exhausted healing himself well the healer is just DPSing.

    I have not played a Sage yet, but I know they lack an instant heal, but I have been running with healers who almost never heal and are waiting for me to start healing myself. At a certain point this week I sort of tested this out by barely healing and they would let me die rather than heal me at the start of the dungeon.

    I was experiencing this with Sages at first and sort of judging them harshly, but then I have gotten into some wonderful parties with them doing their jobs.

    I know as a Healer, my big thing is, rather than DPSing the entire time I heal.

    I have had horrible parties lately where I would get a healer they wouldn't heal and it would just be miserable and then the DPS would drop out and of course the healer would leave and thankfully the next healer typically heals rather then DPSing which has been my luck.

    Is this a new trend? I just came back into the game last month and thankfully most of the dungeons have been trusts but now I am leveling my alts and the healers are getting bad. I noticed they will heal my DRK and Gunblade but my Paladin again they would rather let me die then heal me.
    Earn my heals. Beg for them! <3
    (8)

  7. #17
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,263
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Holy green dps, Batman

    Okay first off, if anyone is telling you to Clemency, they're just bad healers. A lot of healers act like you're offending their ancestors when you Clemency. I personally don't care if you pop it in. Casual dungeon content is not so cutthroat on dps that a Clemency is going to be *that* onerous, especially since I'll keep dpsing if I see your health is good. But if a healer is trying to offload their responsibility for healing onto the self-sustain other classes have before they will heal, that's just a bad healer. Just ignore them in that case. Or kick them since they obviously aren't there to heal.

    In regards to amount of health, sorry, 15% or 30% is not acceptable in a random matching situation where a healer doesn't know the tank. I don't care if we can use Bene or Tetra or Lustrate or the AST ones I can never remember. Again, dps is not so cutthroat in a casual dungeon situation that we cannot waste a single second making our party confident in their health. I don't heal every little ouch. My general rule of thumb is 50%. That leaves a buffer for anything unexpected. There is nothing stopping a healer from healing before those ultra low levels except their own ego. If we are with a tank we know or our own friend group, we can experiment. Randomly matched dungeons in Duty Finder is not the place for it.

    You're on my server, OP. This is my main and my main class. Feel free to look me up if you see me in game. I'll keep you healed up and do good dps because we're at our best when we can balance all the things our party needs from us.
    (11)
    Last edited by TaleraRistain; 03-04-2022 at 02:03 AM.

  8. #18
    Player
    Hanayumi's Avatar
    Join Date
    Nov 2013
    Posts
    1,200
    Character
    Kara Dusksinger
    World
    Mateus
    Main Class
    Scholar Lv 100
    I shame Paladins that use Clemency, you're not getting healed till you're under 10% and You Will Like It! Quit being chicken...
    (9)

  9. #19
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    6,800
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    Quote Originally Posted by HisShadowX View Post
    I have not played a Sage yet, but I know they lack an instant heal
    This is not true. Sages have everything that Scholars have. Sage's version of the same abilities are just a different icon and a different name. Its Lustrate is Druochole, its Whispering Dawn is Physis and its Sacred Soil is Kerachole.

    It's probably just that sages are new to the job. It's like how whenever you saw a gunbreaker in Shadowbringers you knew there was a high chance they were new to tanking and had no idea what they were doing and would do a big pull without using any mitigation.
    (9)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  10. #20
    Player Padudu's Avatar
    Join Date
    Jan 2022
    Location
    Ul'dah
    Posts
    1,120
    Character
    Padudu Moro
    World
    Zalera
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Hanayumi View Post
    I shame Paladins that use Clemency, you're not getting healed till you're under 10% and You Will Like It! Quit being chicken...
    do ur job and I wouldn't have to use clemency smh
    (11)

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