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  1. #1
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100

    An Idea to make AST’s Minor Arcana more Interesting

    In another thread I suggested that Minor Arcana should be removed to help reduce button bloat and open more space for more useful/interesting skills because I feel it’s too random to be useful but also not random enough to be fun or charming and that got me thinking; How would I make Minor Arcana fun?

    I assume they changed Minor Arcana into an AoE version of its original Stormblood variants because some players missed the random effects of Draw and how it fit with their tarot-theming. So my suggestion is “Why not give Minor Arcana six random effects?”.

    In XIV lore, Astrologians have sixty cards, 6 Major Arcana (the cards used for Draw) and 54 Minor Arcana, each separated into 6 suits (Crowns, Cups, Rings, Knives, Staves, and Irons. Each are linked to an element), each with 9 cards (Ace-6, Knaves, Lords, and Ladies), yet Minor Arcana only deals with 2 cards from the same suit (Lord and Lady of Crown). What if Minor Arcana had 6 random effects based off the 6 Minor Arcana suits?

    It could work like this:
    You play Minor Arcana, it draws 1 of the 6 cards, and it then turns into its own play button (to save up space).

    The effects could be something like
    Crowns: Grants the user a Seal they don’t already have
    Cups: Places a Regen on all partymembers within range.
    Rings: Decreases damage all partymembers within range take.
    Knives: Decreases the user’s cast time by 1.5 seconds.
    Staves: Damages all enemies with in range
    Irons: Increase the Critical Hit of all partymembers within range.

    With these effects, I took inspiration from the old Major Arcana effects that these cards share elements with:
    - Crowns is lightning and Spire, giving you a resource.
    - Cups is water and Ewer, refreshing HP instead of MP (ASTs don’t really need another MP-regen at the moment but if it does later down the road, this could be changed to that)
    - Rings is earth and Bole, reducing damage.
    - Knives is wind and Arrow, increasing your speed by reducing your cast time.
    -Staves is fire and Balance, doing damage instead of buffing it.
    -Irons is ice and Spear, increasing critical hit rate.

    With a change like this, I feel it will bring back the charm of the old Draw mechanic while the current Draw can still shine as being stronger in a more direct way and being more controllable and usable in all situations.
    (3)
    Last edited by Mimilu; 03-04-2022 at 12:32 AM.