Quote Originally Posted by Shibi View Post
Why? A lack of eyes during QC walkthoughs. When world building, "floating rocks" are quite common. I've done it myself many times, some I picked up doing a few final walkthroughs, some were missed and later reported.


As to others;
One on the ground in Prae just after "such devastation" annoys the living heck out of me. It's during the sweeping dolly shot, not too far from one's feet, as the camera is moving down to you.

Radz-at-han has a noticable one as well. A corridor of offset tiles that could have been done better.

New Gridania has exposed but culled faces, on the wood, all around the Aetheryte, ugh.

There are (and have been) more. This Sharleyan one is quite blatantly bad though. Hopefully enough to be patched.
It was more like WHY would you show me this lol. I get the actual "why" haha. Though I guess to some extent I am still baffled that something this huge was missed.

I'll look for some of those rocks sometime.

Quote Originally Posted by Enkidoh View Post
It's actually quite common - I remember the infamous floating bottle in Pearl Lane in Ul'dah for instance that remained unfixed for years until it quietly was in a patch (there was a bottle that was meant to be lying on the ground in Pearl Lane but actually was not positioned right and so it looked like it was floating just above the ground instead, with it's shadow clearly giving it away, it was pretty jarring if you knew what to look for - it even showed up in a trailer video SE released prior to ARR's launch, one of the 'Tour of Eorzea' videos).

A similar misaligned object was a book that was part buried in the mantlepiece of the fireplace inside the tavern at the Observatorium in Coerthas Central Highlands, but unlike the floating bottle I don't think that was ever fixed alas. So unfortunately I don't hold out much hope that this oversight would be fixed either, especially given the volume of new modelling work needed to correct it.
These seem like really niche easter eggs. I'm somewhat surprised players were able to find them, but then again people do spend an inordinate amount of time in-game...