Quote Originally Posted by QooEr View Post
i like the idea on principle but this is a kind of punishment-oriented job design. couldnt roll your gcd? too bad! no liies!

i think instead they should be on a timer, aaaaaaaand they charge quicker for every cast. for instance if every gcd in combat charged 1.25s worth of lilies, youd have lilies every 20 seconds instead of 30 when keeping uptime, and that way players could feel a tangible difference and actually feel like ABC is worth chasing for.*

*of course, good players know ABC. but mechanics that incentivize good habits should appeal to those who dont have them, not punish them.
Agreed with this. Specifically, I think that it should be with damage spells (Holy, Stone/Glare, Aero/Dia) personally to try to really show people that they should be DPSing. But, I know that would never happen.