Quote Originally Posted by Mimilu View Post
With how I see it, even if they only use burst healing spells (Cure I/II/III and Medica I/II) successfully (i.e. heal actual damage, which with auto-attacks is constant) and do no damage, it will still "reward" them with reduced lily times. So, unless they just sit there and do nothing, even a bad player will be "rewarded".
With how I see it, it's a convoluted version of the SB Lily System. If the goal is to reward uptime, then Lilies need to actually be worth the investment for it to be a reward, which they currently aren't. You can remove the convoluted method of building up Lilies and just have them generate every 15-20 seconds instead because at the end of the day, as well intentioned as the idea might be, the problem is the players themselves. With how many solo instances in this game that require you to beat X, the concept is already there that you should be doing something other than healing but people still fail the execution when it comes time to use that experience in a group setting. You can lead a horse to water but if it would rather die of dehydration than drink, then what can you do?