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  1. #1
    Player
    QooEr's Avatar
    Join Date
    Oct 2016
    Posts
    835
    Character
    Qoo Er
    World
    Sargatanas
    Main Class
    Astrologian Lv 90
    i like the idea on principle but this is a kind of punishment-oriented job design. couldnt roll your gcd? too bad! no liies!

    i think instead they should be on a timer, aaaaaaaand they charge quicker for every cast. for instance if every gcd in combat charged 1.25s worth of lilies, youd have lilies every 20 seconds instead of 30 when keeping uptime, and that way players could feel a tangible difference and actually feel like ABC is worth chasing for.*

    *of course, good players know ABC. but mechanics that incentivize good habits should appeal to those who dont have them, not punish them.
    (11)

  2. #2
    Player
    LeonKeyh's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    655
    Character
    Leon Keyh
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by QooEr View Post
    i like the idea on principle but this is a kind of punishment-oriented job design. couldnt roll your gcd? too bad! no liies!

    i think instead they should be on a timer, aaaaaaaand they charge quicker for every cast. for instance if every gcd in combat charged 1.25s worth of lilies, youd have lilies every 20 seconds instead of 30 when keeping uptime, and that way players could feel a tangible difference and actually feel like ABC is worth chasing for.*

    *of course, good players know ABC. but mechanics that incentivize good habits should appeal to those who dont have them, not punish them.
    Agreed with this. Specifically, I think that it should be with damage spells (Holy, Stone/Glare, Aero/Dia) personally to try to really show people that they should be DPSing. But, I know that would never happen.
    (0)