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  1. #11
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Liam_Harper View Post
    It's still the same principle as the OP's suggestion and while a great idea (let's say each spell reduces the timer by 1.5 seconds, it would mean a Lily every 18 sec or so with full uptime), it would "punish" the bad players who would get less lilies per fight. So they'd probably still never do it. But I'd love to see it happen.
    With how I see it, even if they only use burst healing spells (Cure I/II/III and Medica I/II) successfully (i.e. heal actual damage, which with auto-attacks is constant) and do no damage, it will still "reward" them with reduced lily times. So, unless they just sit there and do nothing, even a bad player will be "rewarded".
    (0)

  2. #12
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Mimilu View Post
    With how I see it, even if they only use burst healing spells (Cure I/II/III and Medica I/II) successfully (i.e. heal actual damage, which with auto-attacks is constant) and do no damage, it will still "reward" them with reduced lily times. So, unless they just sit there and do nothing, even a bad player will be "rewarded".
    With how I see it, it's a convoluted version of the SB Lily System. If the goal is to reward uptime, then Lilies need to actually be worth the investment for it to be a reward, which they currently aren't. You can remove the convoluted method of building up Lilies and just have them generate every 15-20 seconds instead because at the end of the day, as well intentioned as the idea might be, the problem is the players themselves. With how many solo instances in this game that require you to beat X, the concept is already there that you should be doing something other than healing but people still fail the execution when it comes time to use that experience in a group setting. You can lead a horse to water but if it would rather die of dehydration than drink, then what can you do?
    (1)

  3. #13
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Mimilu View Post
    With how I see it, even if they only use burst healing spells (Cure I/II/III and Medica I/II) successfully (i.e. heal actual damage, which with auto-attacks is constant) and do no damage, it will still "reward" them with reduced lily times. So, unless they just sit there and do nothing, even a bad player will be "rewarded".
    Auto attack hits aren't always constant, such as boss cast times or when a shield like TBN, Haima or Benison is soaking hits. I also wouldn't count it as "successful" healing if you overkill healed a 1k scratch on a tank with plenty of their own resources, with a Cure II. Not to mention a system that "rewards" you even for non-stop spamming pointless heals on a tank would be a worse trap than freecure.

    Bad players certainly do sit there and do nothing too. It's not uncommon for healers nowadays to have below 50% cast uptime. They play the role to do the bare minimum.
    (1)

  4. #14
    Player
    Atmaweapon510's Avatar
    Join Date
    Aug 2019
    Posts
    165
    Character
    Rhaeyn Baelasch
    World
    Hyperion
    Main Class
    White Mage Lv 90
    I suggested something like this to teach ABC, but it needs to be a system separate from lilies. Give WHM an extra instant cast GCD ability that functions like Assize, damaging everything and healing the party for low (Kardia-ish)potency. Give it elemental flavor (Wind/Earth/Water). The ability is charged by casting offensive spells. 3 charges, possibly cycling elements per cast. Basically, it's a lily but in reverse; you do damage and store a little extra healing on the side.

    WHM needs options right now. ABC leading to lilies kind of messes with WHM MP economy since, aside from damage recapture, that's what lilies are all about. For example, if you die on WHM with this change, you're completely screwed since you can't ABC and store free heals from lilies.
    (0)
    Last edited by Atmaweapon510; 03-09-2022 at 08:59 AM.

  5. #15
    Player
    LeonKeyh's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    655
    Character
    Leon Keyh
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by QooEr View Post
    i like the idea on principle but this is a kind of punishment-oriented job design. couldnt roll your gcd? too bad! no liies!

    i think instead they should be on a timer, aaaaaaaand they charge quicker for every cast. for instance if every gcd in combat charged 1.25s worth of lilies, youd have lilies every 20 seconds instead of 30 when keeping uptime, and that way players could feel a tangible difference and actually feel like ABC is worth chasing for.*

    *of course, good players know ABC. but mechanics that incentivize good habits should appeal to those who dont have them, not punish them.
    Agreed with this. Specifically, I think that it should be with damage spells (Holy, Stone/Glare, Aero/Dia) personally to try to really show people that they should be DPSing. But, I know that would never happen.
    (0)

  6. #16
    Player
    Mimilu's Avatar
    Join Date
    Nov 2013
    Posts
    3,990
    Character
    Mimiji Miji
    World
    Exodus
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Liam_Harper View Post
    Auto attack hits aren't always constant, such as boss cast times or when a shield like TBN, Haima or Benison is soaking hits. I also wouldn't count it as "successful" healing if you overkill healed a 1k scratch on a tank with plenty of their own resources, with a Cure II. Not to mention a system that "rewards" you even for non-stop spamming pointless heals on a tank would be a worse trap than freecure.

    Bad players certainly do sit there and do nothing too. It's not uncommon for healers nowadays to have below 50% cast uptime. They play the role to do the bare minimum.
    I know but I was just trying to think how we think the dev team thinks. :P
    (0)

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